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AgeCommit message (Expand)Author
3 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
3 daysdocs(todo): Add README quick start taskskal
3 daysdocs: Reorganize 3D.md and integrate tasksskal
3 daysdocs: Update PROJECT_-CONTEXT.md with completed tasksskal
3 daysdocs: Deprioritize Linux cross-compilation (Task #4a)skal
3 daysdocs(todo): Archive completed tasks #4b and #10skal
3 daysfeat(build): Add check_all script and optimize spectoolskal
3 daysdocs(todo): Archive completed tasksskal
3 daysdocs: Refactor and prioritize project task listsskal
3 daysdocs: Incorporate PHASE2_COMPRESSION.md and update READMEskal
3 daysfix(build): Add compatibility for older wgpu-native headersskal
3 daysfix(repo): Revert accidental changes to third_party libsskal
3 daysrefactor(build): Centralize generated files and clean up project layoutskal
3 daysone more TODOskal
3 daysrefine some sub-tasks and conceptsskal
4 daysdocs: Update project status and how-to guidesskal
4 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
4 daysrefactor(platform): Encapsulate state in PlatformState structskal
4 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
4 daysadd a note about ssh accessskal
4 dayspush test #3skal
4 daystest push #2skal
4 daystest pushskal
4 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
4 daystry to fix the messskal
4 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
4 daysfeat(assets): Implement robust procedural asset generation pipelineskal
4 daysfeat(assets): Implement procedural asset generation pipelineskal
4 daysfeat(assets): Implement procedural asset generation pipelineskal
4 daysfeat(asset_manager): Implement array-based cachingskal
4 daysfeat: Add seamless bump mapping with procedural noiseskal
4 daysfeat: Implement hybrid rendering with SDF primitivesskal
4 daysfeat: Implement 3D system and procedural texture managerskal
5 daysremove demo_all.tgzskal
5 daysChore: Apply clang-format to the codebaseskal
5 daysRefactor: Move common GPU fields to base Effect classesskal
5 daysRefactor: Split demo effects and shaders into individual filesskal
5 daysformat shader codeskal
5 daysclang-formatskal
5 daysupdate coding rulesskal
5 daysrefactor(cmake): Consolidate and simplify CMakeLists.txtskal
5 daysfix(build): resolve cross-platform build configuration errorsskal
5 daysstyle: add vertical compression rules to clang-formatskal
5 daysfix(build): correct generated timeline path in test_sequenceskal
5 daysrefactor: move generated asset files to src/generated/skal
5 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
5 daysfix seq-compiler help messageskal
5 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
5 daysadd testing for sequenceskal
5 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal