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Vide-coded 64k demo system
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25 hours
refactor(3d): Split Renderer3D into modular files and fix compilation.
skal
3 days
feat(audio): Add RMS normalization to spectool for consistent sample loudness
skal
4 days
chore: Update HANDOFF.md with Phase 1 completion details
skal
4 days
feat: Add validation-only mode and HTML/SVG Gantt charts to seq_compiler
skal
4 days
feat: Add Gantt chart visualization to seq_compiler
skal
5 days
revised .gitignore
skal
5 days
feat(tooling): Implement code coverage reporting (Task #44)
skal
5 days
chore: Ignore generated source files
skal
6 days
feat(assets): Add new drum samples and improve conversion script
skal
6 days
refactor(build): Modularize build system with static libraries
skal
6 days
feat: Finalize tracker asset-sample integration with unified pasting strategy
skal
9 days
Add Windows cross-compilation support (MinGW) and emulation (Wine)
skal
12 days
style update
skal
12 days
chore: Update .gitignore for generated assets
skal
12 days
feat: Implement spectool & specview; refactor coding style; update docs
skal
13 days
initial commit
skal