diff options
Diffstat (limited to 'workspaces')
| -rw-r--r-- | workspaces/main/assets.txt | 16 | ||||
| -rw-r--r-- | workspaces/main/shaders/particle_compute.wgsl | 5 | ||||
| -rw-r--r-- | workspaces/main/shaders/particle_compute_v2.wgsl | 31 | ||||
| -rw-r--r-- | workspaces/main/shaders/particle_render.wgsl | 5 | ||||
| -rw-r--r-- | workspaces/main/shaders/particle_render_v2.wgsl | 53 | ||||
| -rw-r--r-- | workspaces/main/shaders/rotating_cube.wgsl (renamed from workspaces/main/shaders/rotating_cube_v2.wgsl) | 0 | ||||
| -rw-r--r-- | workspaces/main/timeline.seq | 124 | ||||
| -rw-r--r-- | workspaces/main/timeline_v2.seq | 45 | ||||
| -rw-r--r-- | workspaces/main/workspace.cfg | 2 | ||||
| -rw-r--r-- | workspaces/test/assets.txt | 10 |
10 files changed, 56 insertions, 235 deletions
diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt index 9d15213..71dd7e0 100644 --- a/workspaces/main/assets.txt +++ b/workspaces/main/assets.txt @@ -33,9 +33,9 @@ SHADER_RAY_TRIANGLE, NONE, ../../common/shaders/ray_triangle.wgsl, "Ray-Triangle SHADER_MAIN, NONE, shaders/main_shader.wgsl, "Main Heptagon Shader" SHADER_PARTICLE_COMPUTE, NONE, shaders/particle_compute.wgsl, "Particle Compute Shader" SHADER_PARTICLE_RENDER, NONE, shaders/particle_render.wgsl, "Particle Render Shader" -SHADER_PARTICLE_COMPUTE_V2, NONE, shaders/particle_compute_v2.wgsl, "Particle Compute Shader V2" -SHADER_PARTICLE_RENDER_V2, NONE, shaders/particle_render_v2.wgsl, "Particle Render Shader V2" -SHADER_ROTATING_CUBE_V2, NONE, shaders/rotating_cube_v2.wgsl, "Rotating Cube Shader V2" +SHADER_PARTICLE_COMPUTE_V2, NONE, shaders/particle_compute.wgsl, "Particle Compute Shader" +SHADER_PARTICLE_RENDER_V2, NONE, shaders/particle_render.wgsl, "Particle Render Shader" +SHADER_ROTATING_CUBE_V2, NONE, shaders/rotating_cube.wgsl, "Rotating Cube Shader" SHADER_PASSTHROUGH, NONE, ../../common/shaders/passthrough.wgsl, "Passthrough Shader" SHADER_ELLIPSE, NONE, shaders/ellipse.wgsl, "Ellipse Shader" SHADER_PARTICLE_SPRAY_COMPUTE, NONE, shaders/particle_spray_compute.wgsl, "Particle Spray Compute" @@ -82,9 +82,9 @@ CIRCLE_MASK_RENDER_SHADER, NONE, shaders/circle_mask_render.wgsl, "Circle mask r MASKED_CUBE_SHADER, NONE, shaders/masked_cube.wgsl, "Masked cube shader" SHADER_SCENE1, NONE, shaders/scene1.wgsl, "Scene1 effect shader" -# --- Sequence v2 Shaders --- -SHADER_SEQUENCE_V2_UNIFORMS, NONE, ../../common/shaders/sequence_v2_uniforms.wgsl, "Sequence v2 Uniforms Snippet" +# --- Sequence Shaders --- +SHADER_SEQUENCE_V2_UNIFORMS, NONE, ../../common/shaders/sequence_uniforms.wgsl, "Sequence Uniforms Snippet" SHADER_POSTPROCESS_INLINE, NONE, ../../common/shaders/postprocess_inline.wgsl, "Inline Post-Process Functions" -SHADER_PASSTHROUGH_V2, NONE, ../../common/shaders/passthrough_v2.wgsl, "Passthrough Shader (v2)" -SHADER_GAUSSIAN_BLUR_V2, NONE, ../../common/shaders/gaussian_blur_v2.wgsl, "Gaussian Blur Shader (v2)" -SHADER_HEPTAGON_V2, NONE, ../../common/shaders/heptagon_v2.wgsl, "Heptagon Shader (v2)" +SHADER_PASSTHROUGH_V2, NONE, ../../common/shaders/passthrough.wgsl, "Passthrough Shader" +SHADER_GAUSSIAN_BLUR_V2, NONE, ../../common/shaders/gaussian_blur.wgsl, "Gaussian Blur Shader" +SHADER_HEPTAGON_V2, NONE, ../../common/shaders/heptagon.wgsl, "Heptagon Shader" diff --git a/workspaces/main/shaders/particle_compute.wgsl b/workspaces/main/shaders/particle_compute.wgsl index ae513c8..d7a24b6 100644 --- a/workspaces/main/shaders/particle_compute.wgsl +++ b/workspaces/main/shaders/particle_compute.wgsl @@ -1,3 +1,4 @@ +// Particle simulation (compute shader) - V2 struct Particle { pos: vec4<f32>, vel: vec4<f32>, @@ -5,10 +6,10 @@ struct Particle { color: vec4<f32>, }; -#include "common_uniforms" +#include "sequence_uniforms" @group(0) @binding(0) var<storage, read_write> particles: array<Particle>; -@group(0) @binding(1) var<uniform> uniforms: CommonUniforms; +@group(0) @binding(1) var<uniform> uniforms: UniformsSequenceParams; @compute @workgroup_size(64) fn main(@builtin(global_invocation_id) id: vec3<u32>) { diff --git a/workspaces/main/shaders/particle_compute_v2.wgsl b/workspaces/main/shaders/particle_compute_v2.wgsl deleted file mode 100644 index 3683826..0000000 --- a/workspaces/main/shaders/particle_compute_v2.wgsl +++ /dev/null @@ -1,31 +0,0 @@ -// Particle simulation (compute shader) - V2 -struct Particle { - pos: vec4<f32>, - vel: vec4<f32>, - rot: vec4<f32>, - color: vec4<f32>, -}; - -#include "sequence_v2_uniforms" - -@group(0) @binding(0) var<storage, read_write> particles: array<Particle>; -@group(0) @binding(1) var<uniform> uniforms: UniformsSequenceParams; - -@compute @workgroup_size(64) -fn main(@builtin(global_invocation_id) id: vec3<u32>) { - let i = id.x; - if (i >= arrayLength(&particles)) { - return; - } - var p = particles[i]; - let new_pos = p.pos.xyz + p.vel.xyz * 0.016; - p.pos = vec4<f32>(new_pos, p.pos.w); - p.vel.y = p.vel.y - 0.01 * (1.0 + uniforms.audio_intensity * 5.0); - p.rot.x = p.rot.x + p.rot.y * 0.016; - if (p.pos.y < -1.5) { - p.pos.y = 1.5; - p.pos.x = (f32(i % 100u) / 50.0) - 1.0 + (uniforms.audio_intensity * 0.5); - p.vel.y = 0.0; - } - particles[i] = p; -} diff --git a/workspaces/main/shaders/particle_render.wgsl b/workspaces/main/shaders/particle_render.wgsl index 6a2b636..dd83220 100644 --- a/workspaces/main/shaders/particle_render.wgsl +++ b/workspaces/main/shaders/particle_render.wgsl @@ -1,3 +1,4 @@ +// Particle rendering (vertex + fragment) - V2 struct Particle { pos: vec4<f32>, vel: vec4<f32>, @@ -5,10 +6,10 @@ struct Particle { color: vec4<f32>, }; -#include "common_uniforms" +#include "sequence_uniforms" @group(0) @binding(0) var<storage, read> particles: array<Particle>; -@group(0) @binding(1) var<uniform> uniforms: CommonUniforms; +@group(0) @binding(1) var<uniform> uniforms: UniformsSequenceParams; struct VSOut { @builtin(position) pos: vec4<f32>, diff --git a/workspaces/main/shaders/particle_render_v2.wgsl b/workspaces/main/shaders/particle_render_v2.wgsl deleted file mode 100644 index 8663658..0000000 --- a/workspaces/main/shaders/particle_render_v2.wgsl +++ /dev/null @@ -1,53 +0,0 @@ -// Particle rendering (vertex + fragment) - V2 -struct Particle { - pos: vec4<f32>, - vel: vec4<f32>, - rot: vec4<f32>, - color: vec4<f32>, -}; - -#include "sequence_v2_uniforms" - -@group(0) @binding(0) var<storage, read> particles: array<Particle>; -@group(0) @binding(1) var<uniform> uniforms: UniformsSequenceParams; - -struct VSOut { - @builtin(position) pos: vec4<f32>, - @location(0) color: vec4<f32>, - @location(1) uv: vec2<f32>, -}; - -@vertex fn vs_main(@builtin(vertex_index) vi: u32, @builtin(instance_index) ii: u32) -> VSOut { - let p = particles[ii]; - let size = 0.02 + p.pos.z * 0.01 + uniforms.audio_intensity * 0.02; - var offsets = array<vec2<f32>, 6>( - vec2<f32>(-1, -1), - vec2<f32>(1, -1), - vec2<f32>(-1, 1), - vec2<f32>(-1, 1), - vec2<f32>(1, -1), - vec2<f32>(1, 1) - ); - let offset = offsets[vi]; - let c = cos(p.rot.x); - let s = sin(p.rot.x); - let rotated_offset = vec2<f32>(offset.x * c - offset.y * s, offset.x * s + offset.y * c); - let pos = vec2<f32>(p.pos.x + rotated_offset.x * size / uniforms.aspect_ratio, p.pos.y + rotated_offset.y * size); - - // Fade based on lifetime (p.pos.w goes from 1.0 to 0.0) - let lifetime_fade = p.pos.w; - let color_with_fade = vec4<f32>(p.color.rgb * (0.5 + 0.5 * uniforms.audio_intensity), p.color.a * lifetime_fade); - - return VSOut(vec4<f32>(pos, 0.0, 1.0), color_with_fade, offset); -} - -@fragment fn fs_main(@location(0) color: vec4<f32>, @location(1) uv: vec2<f32>) -> @location(0) vec4<f32> { - // Calculate distance from center for circular shape - let dist = length(uv); - - // Smooth circular falloff (1.0 at center, 0.0 at edge) - let circle_alpha = smoothstep(1.0, 0.5, dist); - - // Apply circular fade to alpha channel - return vec4<f32>(color.rgb, color.a * circle_alpha); -} diff --git a/workspaces/main/shaders/rotating_cube_v2.wgsl b/workspaces/main/shaders/rotating_cube.wgsl index d7e4cae..d7e4cae 100644 --- a/workspaces/main/shaders/rotating_cube_v2.wgsl +++ b/workspaces/main/shaders/rotating_cube.wgsl diff --git a/workspaces/main/timeline.seq b/workspaces/main/timeline.seq index b4663bb..57e1c50 100644 --- a/workspaces/main/timeline.seq +++ b/workspaces/main/timeline.seq @@ -1,97 +1,45 @@ -# Demo Timeline -# Generated by Timeline Editor +# Demo Timeline v2 # BPM 90 -SEQUENCE 0.00 0 - EFFECT - FlashCubeEffect 0.00 4.00 -# EFFECT + FlashEffect 0.00 2.00 color=1.0,0.5,0.5 decay=0.95 -# EFFECT + FadeEffect 2.00 4.00 -# EFFECT + SolarizeEffect 0.00 4.00 - EFFECT + VignetteEffect 0.00 4.00 radius=0.6 softness=0.1 +SEQUENCE 0.00 0 "intro" + # FlashCube (placeholder) -> Vignette -> sink + EFFECT + PlaceholderEffect source -> temp1 0.00 4.00 + EFFECT + PlaceholderEffect temp1 -> sink 0.00 4.00 -SEQUENCE 4.00 0 "rotating cube" - EFFECT + CircleMaskEffect 0.00 4.00 0.50 - EFFECT + RotatingCubeEffect 0.00 4.00 - EFFECT + GaussianBlurEffect 1.00 4.00 strength=1.0 +SEQUENCE 4.00 0 "rotating_cube" + # RotatingCube -> Blur -> sink + EFFECT + RotatingCubeEffect source -> temp1 0.00 4.00 + EFFECT + GaussianBlurEffect temp1 -> sink 1.00 4.00 -SEQUENCE 8.00 0 "Flash Cube" - EFFECT - FlashCubeEffect 0.00 4.02 - EFFECT + FlashEffect 0.00 0.40 +SEQUENCE 8.00 0 "flash_cube" + # FlashCube (placeholder) -> Flash (placeholder) -> sink + EFFECT - PlaceholderEffect source -> temp1 0.00 4.02 + EFFECT + PlaceholderEffect temp1 -> sink 0.00 0.40 -SEQUENCE 12.00 1 "spray" - EFFECT + ParticleSprayEffect 0.00 2.00 - EFFECT + ParticlesEffect 2.00 4.00 - EFFECT = GaussianBlurEffect 0.00 4.00 strength=3.0 +SEQUENCE 12.00 1 "particles" + # Particles -> Blur -> sink + EFFECT + ParticlesEffect source -> temp1 0.00 4.00 + EFFECT = GaussianBlurEffect temp1 -> sink 0.00 4.00 -SEQUENCE 16.00 2 "Hybrid3D + CNN" - EFFECT + ThemeModulationEffect 0.00 4.00 - EFFECT + HeptagonEffect 0.00 4.00 - EFFECT + ParticleSprayEffect 0.00 2.00 - EFFECT = ParticlesEffect 2.00 4.00 - EFFECT + Hybrid3DEffect 0.00 4.00 - EFFECT + CNNv1Effect 0.00 4.00 layers=3 blend=.9 +SEQUENCE 16.00 2 "hybrid_heptagon" + # Heptagon -> Hybrid3D -> sink + EFFECT + HeptagonEffect source -> temp1 0.00 4.00 + EFFECT + Hybrid3DEffect temp1 -> sink 0.00 4.00 -SEQUENCE 20.00 0 "CNN effect" - EFFECT + HeptagonEffect 0.00 8.00 - EFFECT + Scene1Effect 0.00 8.00 - EFFECT + CNNv1Effect 6.00 8.00 layers=3 blend=.5 +SEQUENCE 20.00 0 "heptagon_scene" + # Heptagon -> Scene1 (placeholder) -> sink + EFFECT + HeptagonEffect source -> temp1 0.00 8.00 + EFFECT + PlaceholderEffect temp1 -> sink 0.00 8.00 -SEQUENCE 28.00 0 "buggy" - EFFECT + HeptagonEffect 0.00 2.00 - EFFECT + FadeEffect 0.00 2.00 - -SEQUENCE 30.00 3 "Seq-8" - EFFECT + ThemeModulationEffect 0.00 10.00 - EFFECT = HeptagonEffect 0.00 10.00 - EFFECT + GaussianBlurEffect 0.00 10.00 strength=1.5 - EFFECT + ChromaAberrationEffect 0.00 10.00 offset=0.03 angle=0.785 - EFFECT + SolarizeEffect 0.00 10.00 - -SEQUENCE 40.00 2 - EFFECT - FlashCubeEffect 0.00 4.00 - EFFECT + HeptagonEffect 0.00 4.00 - EFFECT + ParticleSprayEffect 0.00 4.00 - -SEQUENCE 44.00 2 "Fade" - EFFECT - FlashCubeEffect 0.00 2.00 - EFFECT + FlashEffect 1.00 2.00 - -SEQUENCE 46.00 10 - EFFECT - FlashCubeEffect 0.00 3.00 - EFFECT + GaussianBlurEffect 0.00 3.00 - EFFECT + FlashEffect 0.00 3.00 - -SEQUENCE 49.00 1 - EFFECT + ThemeModulationEffect 0.00 8.00 - EFFECT + HeptagonEffect 0.00 8.00 - EFFECT + ParticleSprayEffect 0.00 8.00 - EFFECT + Hybrid3DEffect 0.00 8.00 - EFFECT + GaussianBlurEffect 0.00 8.00 - EFFECT + ChromaAberrationEffect 0.00 8.00 - -SEQUENCE 57.00 0 - EFFECT + ThemeModulationEffect 0.00 7.00 - EFFECT + VignetteEffect 0.00 7.00 radius=0.6 softness=0.3 - EFFECT + SolarizeEffect 0.00 7.00 - -SEQUENCE 64.00 0 - EFFECT + ThemeModulationEffect 0.00 4.00 - EFFECT + HeptagonEffect 0.00 4.00 - EFFECT + GaussianBlurEffect 0.00 4.00 - EFFECT + SolarizeEffect 0.00 4.00 - -SEQUENCE 68.00 0 "double hepta!" - EFFECT + ThemeModulationEffect 0.00 4.00 - EFFECT = HeptagonEffect 0.00 4.00 - EFFECT + Hybrid3DEffect 0.00 4.00 - EFFECT + ParticleSprayEffect 0.00 4.00 - EFFECT + HeptagonEffect 0.00 4.00 - EFFECT + ChromaAberrationEffect 0.00 4.00 - EFFECT + GaussianBlurEffect 0.00 4.00 - -SEQUENCE 72.00 0 "The End" - EFFECT + ThemeModulationEffect 0.00 7.00 - EFFECT + HeptagonEffect 0.00 7.00 - EFFECT + ChromaAberrationEffect 0.00 7.00 - EFFECT + GaussianBlurEffect 0.00 7.00 +SEQUENCE 28.00 0 "fade_test" + # Heptagon -> Fade (placeholder) -> sink + EFFECT + HeptagonEffect source -> temp1 0.00 2.00 + EFFECT + PlaceholderEffect temp1 -> sink 0.00 2.00 +SEQUENCE 30.00 3 "complex_chain" + # Theme (placeholder) -> Heptagon -> Blur -> ChromaAberration (placeholder) -> Solarize (placeholder) -> sink + EFFECT + PlaceholderEffect source -> temp1 0.00 10.00 + EFFECT = HeptagonEffect temp1 -> temp2 0.00 10.00 + EFFECT + GaussianBlurEffect temp2 -> temp3 0.00 10.00 + EFFECT + PlaceholderEffect temp3 -> temp4 0.00 10.00 + EFFECT + PlaceholderEffect temp4 -> sink 0.00 10.00 diff --git a/workspaces/main/timeline_v2.seq b/workspaces/main/timeline_v2.seq deleted file mode 100644 index 4b51023..0000000 --- a/workspaces/main/timeline_v2.seq +++ /dev/null @@ -1,45 +0,0 @@ -# Demo Timeline v2 -# BPM 90 - -SEQUENCE 0.00 0 "intro" - # FlashCube (placeholder) -> Vignette -> sink - EFFECT + PlaceholderEffect source -> temp1 0.00 4.00 - EFFECT + PlaceholderEffect temp1 -> sink 0.00 4.00 - -SEQUENCE 4.00 0 "rotating_cube" - # RotatingCube -> Blur -> sink - EFFECT + RotatingCubeEffectV2 source -> temp1 0.00 4.00 - EFFECT + GaussianBlurEffect temp1 -> sink 1.00 4.00 - -SEQUENCE 8.00 0 "flash_cube" - # FlashCube (placeholder) -> Flash (placeholder) -> sink - EFFECT - PlaceholderEffect source -> temp1 0.00 4.02 - EFFECT + PlaceholderEffect temp1 -> sink 0.00 0.40 - -SEQUENCE 12.00 1 "particles" - # Particles -> Blur -> sink - EFFECT + ParticlesEffectV2 source -> temp1 0.00 4.00 - EFFECT = GaussianBlurEffect temp1 -> sink 0.00 4.00 - -SEQUENCE 16.00 2 "hybrid_heptagon" - # Heptagon -> Hybrid3D -> sink - EFFECT + HeptagonEffect source -> temp1 0.00 4.00 - EFFECT + Hybrid3DEffectV2 temp1 -> sink 0.00 4.00 - -SEQUENCE 20.00 0 "heptagon_scene" - # Heptagon -> Scene1 (placeholder) -> sink - EFFECT + HeptagonEffect source -> temp1 0.00 8.00 - EFFECT + PlaceholderEffect temp1 -> sink 0.00 8.00 - -SEQUENCE 28.00 0 "fade_test" - # Heptagon -> Fade (placeholder) -> sink - EFFECT + HeptagonEffect source -> temp1 0.00 2.00 - EFFECT + PlaceholderEffect temp1 -> sink 0.00 2.00 - -SEQUENCE 30.00 3 "complex_chain" - # Theme (placeholder) -> Heptagon -> Blur -> ChromaAberration (placeholder) -> Solarize (placeholder) -> sink - EFFECT + PlaceholderEffect source -> temp1 0.00 10.00 - EFFECT = HeptagonEffect temp1 -> temp2 0.00 10.00 - EFFECT + GaussianBlurEffect temp2 -> temp3 0.00 10.00 - EFFECT + PlaceholderEffect temp3 -> temp4 0.00 10.00 - EFFECT + PlaceholderEffect temp4 -> sink 0.00 10.00 diff --git a/workspaces/main/workspace.cfg b/workspaces/main/workspace.cfg index feaa3f1..5eff423 100644 --- a/workspaces/main/workspace.cfg +++ b/workspaces/main/workspace.cfg @@ -5,7 +5,7 @@ version = "1.0" [build] target = "demo64k" -timeline = "timeline_v2.seq" +timeline = "timeline.seq" # music = "pop_punk_drums.track" music = "beat_test.track" assets = "assets.txt" diff --git a/workspaces/test/assets.txt b/workspaces/test/assets.txt index 8550eca..0f065d3 100644 --- a/workspaces/test/assets.txt +++ b/workspaces/test/assets.txt @@ -68,12 +68,12 @@ CIRCLE_MASK_COMPUTE_SHADER, NONE, shaders/circle_mask_compute.wgsl, "Circle mask CIRCLE_MASK_RENDER_SHADER, NONE, shaders/circle_mask_render.wgsl, "Circle mask render shader" MASKED_CUBE_SHADER, NONE, shaders/masked_cube.wgsl, "Masked cube shader" -# --- Sequence v2 Shaders --- -SHADER_SEQUENCE_V2_UNIFORMS, NONE, ../../common/shaders/sequence_v2_uniforms.wgsl, "Sequence v2 Uniforms Snippet" +# --- Sequence Shaders --- +SHADER_SEQUENCE_V2_UNIFORMS, NONE, ../../common/shaders/sequence_uniforms.wgsl, "Sequence Uniforms Snippet" SHADER_POSTPROCESS_INLINE, NONE, ../../common/shaders/postprocess_inline.wgsl, "Inline Post-Process Functions" -SHADER_PASSTHROUGH_V2, NONE, ../../common/shaders/passthrough_v2.wgsl, "Passthrough Shader (v2)" -SHADER_GAUSSIAN_BLUR_V2, NONE, ../../common/shaders/gaussian_blur_v2.wgsl, "Gaussian Blur Shader (v2)" -SHADER_HEPTAGON_V2, NONE, ../../common/shaders/heptagon_v2.wgsl, "Heptagon Shader (v2)" +SHADER_PASSTHROUGH_V2, NONE, ../../common/shaders/passthrough.wgsl, "Passthrough Shader" +SHADER_GAUSSIAN_BLUR_V2, NONE, ../../common/shaders/gaussian_blur.wgsl, "Gaussian Blur Shader" +SHADER_HEPTAGON_V2, NONE, ../../common/shaders/heptagon.wgsl, "Heptagon Shader" # --- Test Assets (for test_assets.cc) --- TEST_ASSET_1, NONE, test_assets/test_asset_1.txt, "Test static asset" |
