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-rw-r--r--workspaces/main/assets.txt4
-rw-r--r--workspaces/main/timeline.seq14
2 files changed, 13 insertions, 5 deletions
diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt
index f22552b..b96b4c4 100644
--- a/workspaces/main/assets.txt
+++ b/workspaces/main/assets.txt
@@ -38,6 +38,7 @@ SHADER_SDF_SHAPES, WGSL, ../../src/shaders/math/sdf_shapes.wgsl, "SDF Shapes (2D
SHADER_LIGHTING, WGSL, ../../src/shaders/lighting.wgsl, "Lighting Snippet"
SHADER_RAY_BOX, WGSL, ../../src/shaders/ray_box.wgsl, "Ray-Box Intersection Snippet"
SHADER_RAY_TRIANGLE, WGSL, ../../src/shaders/ray_triangle.wgsl, "Ray-Triangle Intersection Snippet (Möller-Trumbore)"
+SHADER_RAY_SPHERE, WGSL, ../../src/shaders/ray_sphere.wgsl, "Ray-Sphere Intersection Snippet"
SHADER_MAIN, WGSL, shaders/main_shader.wgsl, "Main Heptagon Shader"
SHADER_PARTICLE_COMPUTE, WGSL, ../../src/effects/particle_compute.wgsl, "Particle Compute Shader"
SHADER_PARTICLE_RENDER, WGSL, ../../src/effects/particle_render.wgsl, "Particle Render Shader"
@@ -79,6 +80,7 @@ SHADER_RENDER_FULLSCREEN_UV_VS, WGSL, ../../src/shaders/render/fullscreen_uv_vs.
SHADER_MATH_COLOR, WGSL, ../../src/shaders/math/color.wgsl, "Color Functions"
SHADER_MATH_COLOR_C64, WGSL, ../../src/shaders/math/color_c64.wgsl, "C64 Palette and Bayer Dither"
SHADER_MATH_UTILS, WGSL, ../../src/shaders/math/utils.wgsl, "Math Utilities"
+SHADER_MATH_NORMAL, WGSL, ../../src/shaders/math/normal.wgsl, "Octahedral normal encode/decode"
SHADER_RENDER_RAYMARCHING, WGSL, ../../src/shaders/render/raymarching.wgsl, "Raymarching Functions"
SHADER_RENDER_RAYMARCHING_ID, WGSL, ../../src/shaders/render/raymarching_id.wgsl, "Raymarching-ID Functions"
SHADER_VIGNETTE, WGSL, ../../src/effects/vignette.wgsl, "Vignette Shader"
@@ -102,6 +104,8 @@ SHADER_RENDER_NTSC_COMMON, WGSL, ../../src/shaders/render/ntsc_common.wgsl, "NTS
SHADER_GBUF_RASTER, WGSL, ../../cnn_v3/shaders/gbuf_raster.wgsl, "CNN v3 G-buffer MRT rasterization shader"
SHADER_GBUF_PACK, WGSL, ../../cnn_v3/shaders/gbuf_pack.wgsl, "CNN v3 G-buffer feature pack compute shader"
SHADER_GBUF_VIEW, WGSL, ../../cnn_v3/shaders/gbuf_view.wgsl, "CNN v3 G-buffer channel visualization (4x5 grid)"
+SHADER_GBUF_SHADOW, WGSL, ../../cnn_v3/shaders/gbuf_shadow.wgsl, "CNN v3 G-buffer SDF shadow raymarching pass"
+SHADER_GBUF_DEFERRED, WGSL, ../../cnn_v3/shaders/gbuf_deferred.wgsl, "CNN v3 simple deferred render (albedo * shadow)"
# --- CNN v3 Inference ---
SHADER_CNN_V3_COMMON, WGSL, ../../cnn_v3/shaders/cnn_v3_common.wgsl, "CNN v3 shared helpers snippet (get_w, unpack_8ch)"
diff --git a/workspaces/main/timeline.seq b/workspaces/main/timeline.seq
index 557e73d..1b75cdc 100644
--- a/workspaces/main/timeline.seq
+++ b/workspaces/main/timeline.seq
@@ -13,18 +13,16 @@ SEQUENCE 8.00 0 "scene 2"
SEQUENCE 12.00 0 "cnn_v3_test"
NODE gbuf_feat0 gbuf_rgba32uint
NODE gbuf_feat1 gbuf_rgba32uint
- NODE cnn_v3_out gbuf_albedo
EFFECT + GBufferEffect source -> gbuf_feat0 gbuf_feat1 0.00 8.00
- EFFECT + CNNv3Effect gbuf_feat0 gbuf_feat1 -> cnn_v3_out 0.00 8.00
- EFFECT + Passthrough cnn_v3_out -> sink 0.00 8.00
+ EFFECT + GBufDeferredEffect gbuf_feat0 gbuf_feat1 -> sink 0.00 8.00
-SEQUENCE 20.00 2 "hybrid_heptagon"
+SEQUENCE 28.00 2 "hybrid_heptagon"
# Heptagon -> Hybrid3D -> sink
EFFECT + Heptagon source -> temp1 0.00 4.00
EFFECT + Hybrid3D temp1 -> temp2 0.00 4.00
EFFECT + Ntsc temp2 -> sink 0.00 4.00
-SEQUENCE 24.00 0 "heptagon_scene"
+SEQUENCE 28.00 0 "heptagon_scene"
EFFECT + Scene1 source -> temp1 0.00 4.00
EFFECT + Ntsc temp1 -> sink 0.00 4.00
@@ -50,3 +48,9 @@ SEQUENCE 48.00 1 "particles"
EFFECT + Particles source -> temp1 0.00 4.00
EFFECT = GaussianBlur temp1 -> temp2 0.00 4.00
EFFECT + Ntsc temp2 -> sink 0.00 4.00
+
+SEQUENCE 52.00 0 "cnn_v3_debug"
+ NODE gbuf_feat0 gbuf_rgba32uint
+ NODE gbuf_feat1 gbuf_rgba32uint
+ EFFECT + GBufferEffect source -> gbuf_feat0 gbuf_feat1 0.00 120.00
+ EFFECT + GBufViewEffect gbuf_feat0 gbuf_feat1 -> sink 0.00 120.00