diff options
Diffstat (limited to 'workspaces/test/shaders')
| -rw-r--r-- | workspaces/test/shaders/flash.wgsl | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/workspaces/test/shaders/flash.wgsl b/workspaces/test/shaders/flash.wgsl new file mode 100644 index 0000000..8f8c64c --- /dev/null +++ b/workspaces/test/shaders/flash.wgsl @@ -0,0 +1,27 @@ +// Flash shader for visual sync testing +// Pulses white on beat +#include "sequence_uniforms" + +@group(0) @binding(2) var<uniform> uniforms: UniformsSequenceParams; + +struct VertexOutput { + @builtin(position) position: vec4<f32>, + @location(0) uv: vec2<f32>, +}; + +@vertex fn vs_main(@builtin(vertex_index) vid: u32) -> VertexOutput { + var out: VertexOutput; + let x = f32((vid & 1u) << 1u); + let y = f32((vid & 2u)); + out.position = vec4<f32>(x * 2.0 - 1.0, 1.0 - y * 2.0, 0.0, 1.0); + out.uv = vec2<f32>(x, y); + return out; +} + +@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> { + // Strong flash on beat, fades quickly + let intensity = pow(1.0 - uniforms.beat_phase, 4.0); + // Add audio intensity for extra punch + let final_intensity = intensity * (1.0 + uniforms.audio_intensity * 0.5); + return vec4<f32>(final_intensity, final_intensity, final_intensity, 1.0); +} |
