diff options
Diffstat (limited to 'workspaces/test/shaders/compute/gen_noise.wgsl')
| -rw-r--r-- | workspaces/test/shaders/compute/gen_noise.wgsl | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/workspaces/test/shaders/compute/gen_noise.wgsl b/workspaces/test/shaders/compute/gen_noise.wgsl new file mode 100644 index 0000000..5c0babd --- /dev/null +++ b/workspaces/test/shaders/compute/gen_noise.wgsl @@ -0,0 +1,26 @@ +// GPU procedural noise texture generator. +// Uses compute shader for parallel texture generation. + +#include "math/noise" + +struct NoiseParams { + width: u32, + height: u32, + seed: f32, + frequency: f32, +} + +@group(0) @binding(0) var output_tex: texture_storage_2d<rgba8unorm, write>; +@group(0) @binding(1) var<uniform> params: NoiseParams; + +@compute @workgroup_size(8, 8, 1) +fn main(@builtin(global_invocation_id) id: vec3<u32>) { + if (id.x >= params.width || id.y >= params.height) { return; } + + let uv = vec2<f32>(f32(id.x) / f32(params.width), + f32(id.y) / f32(params.height)); + let p = uv * params.frequency + params.seed; + let noise = noise_2d(p); + + textureStore(output_tex, id.xy, vec4<f32>(noise, noise, noise, 1.0)); +} |
