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Diffstat (limited to 'workspaces/test/shaders/common_uniforms.wgsl')
| -rw-r--r-- | workspaces/test/shaders/common_uniforms.wgsl | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/workspaces/test/shaders/common_uniforms.wgsl b/workspaces/test/shaders/common_uniforms.wgsl deleted file mode 100644 index 1ab8939..0000000 --- a/workspaces/test/shaders/common_uniforms.wgsl +++ /dev/null @@ -1,25 +0,0 @@ -struct CommonUniforms { - resolution: vec2<f32>, // Screen dimensions - aspect_ratio: f32, // Width/height ratio - time: f32, // Physical time in seconds (unaffected by tempo) - beat_time: f32, // Musical time in beats (absolute, tempo-scaled) - beat_phase: f32, // Fractional beat (0.0-1.0 within current beat) - audio_intensity: f32, // Audio peak for beat sync - _pad: f32, // Padding -}; -struct GlobalUniforms { - view_proj: mat4x4<f32>, - inv_view_proj: mat4x4<f32>, - camera_pos_time: vec4<f32>, - params: vec4<f32>, - resolution: vec2<f32>, -}; -struct ObjectData { - model: mat4x4<f32>, - inv_model: mat4x4<f32>, - color: vec4<f32>, - params: vec4<f32>, -}; -struct ObjectsBuffer { - objects: array<ObjectData>, -};
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