summaryrefslogtreecommitdiff
path: root/workspaces/test/shaders/chroma_aberration.wgsl
diff options
context:
space:
mode:
Diffstat (limited to 'workspaces/test/shaders/chroma_aberration.wgsl')
-rw-r--r--workspaces/test/shaders/chroma_aberration.wgsl35
1 files changed, 35 insertions, 0 deletions
diff --git a/workspaces/test/shaders/chroma_aberration.wgsl b/workspaces/test/shaders/chroma_aberration.wgsl
new file mode 100644
index 0000000..6c942b7
--- /dev/null
+++ b/workspaces/test/shaders/chroma_aberration.wgsl
@@ -0,0 +1,35 @@
+@group(0) @binding(0) var smplr: sampler;
+@group(0) @binding(1) var txt: texture_2d<f32>;
+
+#include "common_uniforms"
+struct ChromaAberrationParams {
+ offset_scale: f32,
+ angle: f32,
+};
+
+@group(0) @binding(2) var<uniform> uniforms: CommonUniforms;
+@group(0) @binding(3) var<uniform> params: ChromaAberrationParams;
+
+@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> {
+ var pos = array<vec2<f32>, 3>(
+ vec2<f32>(-1, -1),
+ vec2<f32>(3, -1),
+ vec2<f32>(-1, 3)
+ );
+ return vec4<f32>(pos[i], 0.0, 1.0);
+}
+
+@fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> {
+ let uv = p.xy / uniforms.resolution;
+
+ // Compute offset magnitude and direction
+ let offset_mag = params.offset_scale * uniforms.audio_intensity;
+ let offset_dir = vec2<f32>(cos(params.angle), sin(params.angle));
+ let offset = offset_mag * offset_dir;
+
+ // Sample RGB channels with chromatic aberration
+ let r = textureSample(txt, smplr, uv + offset).r;
+ let g = textureSample(txt, smplr, uv).g;
+ let b = textureSample(txt, smplr, uv - offset).b;
+ return vec4<f32>(r, g, b, 1.0);
+}