diff options
Diffstat (limited to 'workspaces/main/shaders')
| -rw-r--r-- | workspaces/main/shaders/chroma_aberration.wgsl | 2 | ||||
| -rw-r--r-- | workspaces/main/shaders/circle_mask_compute.wgsl | 2 | ||||
| -rw-r--r-- | workspaces/main/shaders/circle_mask_render.wgsl | 2 | ||||
| -rw-r--r-- | workspaces/main/shaders/main_shader.wgsl | 2 | ||||
| -rw-r--r-- | workspaces/main/shaders/scene1.wgsl | 4 |
5 files changed, 6 insertions, 6 deletions
diff --git a/workspaces/main/shaders/chroma_aberration.wgsl b/workspaces/main/shaders/chroma_aberration.wgsl index d0bc335..02bdb1b 100644 --- a/workspaces/main/shaders/chroma_aberration.wgsl +++ b/workspaces/main/shaders/chroma_aberration.wgsl @@ -20,5 +20,5 @@ struct ChromaAberrationParams { let center = textureSample(txt, smplr, uv); let r = textureSample(txt, smplr, uv + offset).r; let b = textureSample(txt, smplr, uv - offset).b; - return vec4<f32>(r, center.g, b, 1.0); + return vec4f(r, center.g, b, 1.0); } diff --git a/workspaces/main/shaders/circle_mask_compute.wgsl b/workspaces/main/shaders/circle_mask_compute.wgsl index 87012f6..f479d9b 100644 --- a/workspaces/main/shaders/circle_mask_compute.wgsl +++ b/workspaces/main/shaders/circle_mask_compute.wgsl @@ -23,5 +23,5 @@ struct CircleMaskParams { let edge_width = 0.01; let mask = smoothstep(params.radius + edge_width, params.radius - edge_width, dist); - return vec4<f32>(mask, mask, mask, 1.0); + return vec4f(mask, mask, mask, 1.0); } diff --git a/workspaces/main/shaders/circle_mask_render.wgsl b/workspaces/main/shaders/circle_mask_render.wgsl index 94659f7..a70b48d 100644 --- a/workspaces/main/shaders/circle_mask_render.wgsl +++ b/workspaces/main/shaders/circle_mask_render.wgsl @@ -17,5 +17,5 @@ discard; } - return vec4<f32>(0.0, 1.0, 0.0, 1.0); + return vec4f(0.0, 1.0, 0.0, 1.0); } diff --git a/workspaces/main/shaders/main_shader.wgsl b/workspaces/main/shaders/main_shader.wgsl index 1cc2f69..5c5b0d9 100644 --- a/workspaces/main/shaders/main_shader.wgsl +++ b/workspaces/main/shaders/main_shader.wgsl @@ -21,5 +21,5 @@ let g = sin(h + 2.0) * 0.9 + 0.3; let b = sin(h + 4.0) * 0.5 + 0.5; let boost = uniforms.audio_intensity * 0.5; - return vec4<f32>(r + boost, g + boost, b + boost, 1.0); + return vec4f(r + boost, g + boost, b + boost, 1.0); } diff --git a/workspaces/main/shaders/scene1.wgsl b/workspaces/main/shaders/scene1.wgsl index 035f2e9..291173f 100644 --- a/workspaces/main/shaders/scene1.wgsl +++ b/workspaces/main/shaders/scene1.wgsl @@ -36,7 +36,7 @@ fn render0(ray: Ray) -> vec3f { col += sunCol * 0.00005 / (sf * sf); /* - let tp1 = rayPlane(ray, vec4<f32>(0.0, -1.0, 0.0, 6.0)); + let tp1 = rayPlane(ray, vec4f(0.0, -1.0, 0.0, 6.0)); if (tp1 > 0.0) { let pos = ray.origin + tp1 * ray.direction; let pp = pos.xz; @@ -161,5 +161,5 @@ fn render1(ray: Ray) -> vec3f { var col = render1(ray); col = aces_approx(col); col = sRGB(col); - return vec4<f32>(col, 1.0); + return vec4f(col, 1.0); } |
