diff options
Diffstat (limited to 'workspaces/main/shaders/visual_debug.wgsl')
| -rw-r--r-- | workspaces/main/shaders/visual_debug.wgsl | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/workspaces/main/shaders/visual_debug.wgsl b/workspaces/main/shaders/visual_debug.wgsl new file mode 100644 index 0000000..63e1f13 --- /dev/null +++ b/workspaces/main/shaders/visual_debug.wgsl @@ -0,0 +1,31 @@ +struct GlobalUniforms { + view_proj: mat4x4<f32>, + inv_view_proj: mat4x4<f32>, + camera_pos_time: vec4<f32>, + params: vec4<f32>, + resolution: vec2<f32>, +}; +@group(0) @binding(0) var<uniform> uniforms : GlobalUniforms; + +struct VertexInput { + @location(0) position : vec3<f32>, + @location(1) color : vec3<f32>, +} + +struct VertexOutput { + @builtin(position) position : vec4<f32>, + @location(0) color : vec3<f32>, +} + +@vertex +fn vs_main(in : VertexInput) -> VertexOutput { + var out : VertexOutput; + out.position = uniforms.view_proj * vec4<f32>(in.position, 1.0); + out.color = in.color; + return out; +} + +@fragment +fn fs_main(in : VertexOutput) -> @location(0) vec4<f32> { + return vec4<f32>(in.color, 1.0); +} |
