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-rw-r--r--workspaces/main/shaders/sdf_test.wgsl8
1 files changed, 4 insertions, 4 deletions
diff --git a/workspaces/main/shaders/sdf_test.wgsl b/workspaces/main/shaders/sdf_test.wgsl
index 3b63fef..941481e 100644
--- a/workspaces/main/shaders/sdf_test.wgsl
+++ b/workspaces/main/shaders/sdf_test.wgsl
@@ -37,15 +37,15 @@ fn shade(pos: vec3f, rd: vec3f) -> vec3f {
}
@vertex
-fn vs_main(@builtin(vertex_index) vid: u32) -> @builtin(position) vec4<f32> {
+fn vs_main(@builtin(vertex_index) vid: u32) -> @builtin(position) vec4f {
// Fullscreen triangle
let x = f32((vid & 1u) << 2u) - 1.0;
let y = f32((vid & 2u) << 1u) - 1.0;
- return vec4<f32>(x, y, 0.0, 1.0);
+ return vec4f(x, y, 0.0, 1.0);
}
@fragment
-fn fs_main(@builtin(position) pos: vec4<f32>) -> @location(0) vec4<f32> {
+fn fs_main(@builtin(position) pos: vec4f) -> @location(0) vec4f {
// UV coordinates (-1 to 1)
let uv = (pos.xy / uniforms.resolution - 0.5) * 2.0;
@@ -64,5 +64,5 @@ fn fs_main(@builtin(position) pos: vec4<f32>) -> @location(0) vec4<f32> {
col = shade(hit_pos, ray.direction);
}
- return vec4<f32>(col, 1.0);
+ return vec4f(col, 1.0);
}