diff options
Diffstat (limited to 'workspaces/main/shaders/sdf_test.wgsl')
| -rw-r--r-- | workspaces/main/shaders/sdf_test.wgsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/workspaces/main/shaders/sdf_test.wgsl b/workspaces/main/shaders/sdf_test.wgsl index 3b63fef..941481e 100644 --- a/workspaces/main/shaders/sdf_test.wgsl +++ b/workspaces/main/shaders/sdf_test.wgsl @@ -37,15 +37,15 @@ fn shade(pos: vec3f, rd: vec3f) -> vec3f { } @vertex -fn vs_main(@builtin(vertex_index) vid: u32) -> @builtin(position) vec4<f32> { +fn vs_main(@builtin(vertex_index) vid: u32) -> @builtin(position) vec4f { // Fullscreen triangle let x = f32((vid & 1u) << 2u) - 1.0; let y = f32((vid & 2u) << 1u) - 1.0; - return vec4<f32>(x, y, 0.0, 1.0); + return vec4f(x, y, 0.0, 1.0); } @fragment -fn fs_main(@builtin(position) pos: vec4<f32>) -> @location(0) vec4<f32> { +fn fs_main(@builtin(position) pos: vec4f) -> @location(0) vec4f { // UV coordinates (-1 to 1) let uv = (pos.xy / uniforms.resolution - 0.5) * 2.0; @@ -64,5 +64,5 @@ fn fs_main(@builtin(position) pos: vec4<f32>) -> @location(0) vec4<f32> { col = shade(hit_pos, ray.direction); } - return vec4<f32>(col, 1.0); + return vec4f(col, 1.0); } |
