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-rw-r--r--workspaces/main/shaders/flash.wgsl27
1 files changed, 0 insertions, 27 deletions
diff --git a/workspaces/main/shaders/flash.wgsl b/workspaces/main/shaders/flash.wgsl
deleted file mode 100644
index 379086e..0000000
--- a/workspaces/main/shaders/flash.wgsl
+++ /dev/null
@@ -1,27 +0,0 @@
-// Flash shader for visual sync testing
-// Pulses white on beat
-#include "sequence_uniforms"
-
-@group(0) @binding(2) var<uniform> uniforms: UniformsSequenceParams;
-
-struct VertexOutput {
- @builtin(position) position: vec4f,
- @location(0) uv: vec2f,
-};
-
-@vertex fn vs_main(@builtin(vertex_index) vid: u32) -> VertexOutput {
- var out: VertexOutput;
- let x = f32((vid & 1u) << 1u);
- let y = f32((vid & 2u));
- out.position = vec4f(x * 2.0 - 1.0, 1.0 - y * 2.0, 0.0, 1.0);
- out.uv = vec2f(x, y);
- return out;
-}
-
-@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f {
- // Strong flash on beat, fades quickly
- let intensity = pow(1.0 - uniforms.beat_phase, 4.0);
- // Add audio intensity for extra punch
- let final_intensity = intensity * (1.0 + uniforms.audio_intensity * 0.5);
- return vec4f(final_intensity, final_intensity, final_intensity, 1.0);
-}