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-rw-r--r--workspaces/main/shaders/compute/gen_grid.wgsl24
1 files changed, 0 insertions, 24 deletions
diff --git a/workspaces/main/shaders/compute/gen_grid.wgsl b/workspaces/main/shaders/compute/gen_grid.wgsl
deleted file mode 100644
index cc5e189..0000000
--- a/workspaces/main/shaders/compute/gen_grid.wgsl
+++ /dev/null
@@ -1,24 +0,0 @@
-// GPU procedural grid pattern generator.
-// Simple grid lines with configurable spacing and thickness.
-
-struct GridParams {
- width: u32,
- height: u32,
- grid_size: u32,
- thickness: u32,
-}
-
-@group(0) @binding(0) var output_tex: texture_storage_2d<rgba8unorm, write>;
-@group(0) @binding(1) var<uniform> params: GridParams;
-
-@compute @workgroup_size(8, 8, 1)
-fn main(@builtin(global_invocation_id) id: vec3<u32>) {
- if (id.x >= params.width || id.y >= params.height) { return; }
-
- let on_line = (id.x % params.grid_size) < params.thickness ||
- (id.y % params.grid_size) < params.thickness;
-
- let val = select(0.0, 1.0, on_line);
-
- textureStore(output_tex, id.xy, vec4<f32>(val, val, val, 1.0));
-}