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-rw-r--r--workspaces/main/shaders/compute/gen_blend.wgsl29
1 files changed, 0 insertions, 29 deletions
diff --git a/workspaces/main/shaders/compute/gen_blend.wgsl b/workspaces/main/shaders/compute/gen_blend.wgsl
deleted file mode 100644
index 9fc9e1e..0000000
--- a/workspaces/main/shaders/compute/gen_blend.wgsl
+++ /dev/null
@@ -1,29 +0,0 @@
-// This file is part of the 64k demo project.
-// GPU composite shader: Blend two textures.
-
-struct BlendParams {
- width: u32,
- height: u32,
- blend_factor: f32,
- _pad0: f32,
-}
-
-@group(0) @binding(0) var output_tex: texture_storage_2d<rgba8unorm, write>;
-@group(0) @binding(1) var<uniform> params: BlendParams;
-@group(0) @binding(2) var input_a: texture_2d<f32>;
-@group(0) @binding(3) var input_b: texture_2d<f32>;
-@group(0) @binding(4) var tex_sampler: sampler;
-
-@compute @workgroup_size(8, 8, 1)
-fn main(@builtin(global_invocation_id) id: vec3<u32>) {
- if (id.x >= params.width || id.y >= params.height) { return; }
-
- let uv = vec2<f32>(f32(id.x) / f32(params.width),
- f32(id.y) / f32(params.height));
-
- let color_a = textureSampleLevel(input_a, tex_sampler, uv, 0.0);
- let color_b = textureSampleLevel(input_b, tex_sampler, uv, 0.0);
- let blended = mix(color_a, color_b, params.blend_factor);
-
- textureStore(output_tex, id.xy, blended);
-}