diff options
Diffstat (limited to 'workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl')
| -rw-r--r-- | workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl b/workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl index dd07f19..7a9e6de 100644 --- a/workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl +++ b/workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl @@ -1,5 +1,7 @@ // CNN v2 Static Features Compute Shader -// Generates 7D features + bias: [R, G, B, D, uv.x, uv.y, sin10_x, 1.0] +// Generates 8D parametric features: [p0, p1, p2, p3, uv.x, uv.y, sin10_x, bias] +// p0-p3: Parametric features (currently RGBD from mip0, could be mip1/2, gradients, etc.) +// Note: Input image RGBD (mip0) fed separately to Layer 0 @group(0) @binding(0) var input_tex: texture_2d<f32>; @group(0) @binding(1) var input_tex_mip1: texture_2d<f32>; @@ -16,14 +18,14 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) { return; } - // Sample RGBA from mip 0 + // Parametric features (p0-p3) + // TODO: Experiment with mip1 grayscale, Sobel gradients, etc. + // For now, use RGBD from mip 0 (same as input, but could differ) let rgba = textureLoad(input_tex, coord, 0); - let r = rgba.r; - let g = rgba.g; - let b = rgba.b; - - // Sample depth - let d = textureLoad(depth_tex, coord, 0).r; + let p0 = rgba.r; + let p1 = rgba.g; + let p2 = rgba.b; + let p3 = textureLoad(depth_tex, coord, 0).r; // UV coordinates (normalized [0,1], bottom-left origin) let uv_x = f32(coord.x) / f32(dims.x); @@ -36,9 +38,10 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) { let bias = 1.0; // Pack 8×f16 into 4×u32 (rgba32uint) + // [p0, p1, p2, p3, uv_x, uv_y, sin10_x, bias] let packed = vec4<u32>( - pack2x16float(vec2<f32>(r, g)), - pack2x16float(vec2<f32>(b, d)), + pack2x16float(vec2<f32>(p0, p1)), + pack2x16float(vec2<f32>(p2, p3)), pack2x16float(vec2<f32>(uv_x, uv_y)), pack2x16float(vec2<f32>(sin10_x, bias)) ); |
