diff options
Diffstat (limited to 'workspaces/main/shaders/cnn/cnn_conv5x5.wgsl')
| -rw-r--r-- | workspaces/main/shaders/cnn/cnn_conv5x5.wgsl | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl b/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl index 15eaf96..bfb4ebb 100644 --- a/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl +++ b/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl @@ -53,6 +53,8 @@ fn cnn_conv5x5_with_coord( } // 5×5 variant for 7→4 channels (RGBD output) +// Assumes 'tex' and 'original' are already normalized to [-1,1] +// UV coordinates remain in [0,1] and are normalized internally // weights: array<array<f32, 8>, 100> (25 positions × 4 channels, each with 7 weights + bias) fn cnn_conv5x5_7to4( tex: texture_2d<f32>, @@ -64,8 +66,7 @@ fn cnn_conv5x5_7to4( ) -> vec4<f32> { let step = 1.0 / resolution; - let gray_01 = 0.2126*original.r + 0.7152*original.g + 0.0722*original.b; - let gray = (gray_01 - 0.5) * 2.0; + let gray = 0.2126*original.r + 0.7152*original.g + 0.0722*original.b; let uv_norm = (uv - 0.5) * 2.0; var sum = vec4<f32>(0.0); @@ -74,8 +75,7 @@ fn cnn_conv5x5_7to4( for (var dy = -2; dy <= 2; dy++) { for (var dx = -2; dx <= 2; dx++) { let offset = vec2<f32>(f32(dx), f32(dy)) * step; - let rgbd_01 = textureSample(tex, samp, uv + offset); - let rgbd = (rgbd_01 - 0.5) * 2.0; + let rgbd = textureSample(tex, samp, uv + offset); // Already in [-1,1] let inputs = array<f32, 7>( rgbd.r, rgbd.g, rgbd.b, rgbd.a, @@ -98,6 +98,8 @@ fn cnn_conv5x5_7to4( } // 5×5 variant for 7→1 channel (scalar output) +// Assumes 'tex' and 'original' are already normalized to [-1,1] +// UV coordinates remain in [0,1] and are normalized internally // weights: array<array<f32, 8>, 25> (25 positions, each with 7 weights + bias) fn cnn_conv5x5_7to1( tex: texture_2d<f32>, @@ -109,8 +111,7 @@ fn cnn_conv5x5_7to1( ) -> f32 { let step = 1.0 / resolution; - let gray_01 = 0.2126*original.r + 0.7152*original.g + 0.0722*original.b; - let gray = (gray_01 - 0.5) * 2.0; + let gray = 0.2126*original.r + 0.7152*original.g + 0.0722*original.b; let uv_norm = (uv - 0.5) * 2.0; var sum = 0.0; @@ -119,8 +120,7 @@ fn cnn_conv5x5_7to1( for (var dy = -2; dy <= 2; dy++) { for (var dx = -2; dx <= 2; dx++) { let offset = vec2<f32>(f32(dx), f32(dy)) * step; - let rgbd_01 = textureSample(tex, samp, uv + offset); - let rgbd = (rgbd_01 - 0.5) * 2.0; + let rgbd = textureSample(tex, samp, uv + offset); // Already in [-1,1] sum += weights[pos][0] * rgbd.r; sum += weights[pos][1] * rgbd.g; |
