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Diffstat (limited to 'workspaces/main/shaders/circle_mask_compute.wgsl')
| -rw-r--r-- | workspaces/main/shaders/circle_mask_compute.wgsl | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/workspaces/main/shaders/circle_mask_compute.wgsl b/workspaces/main/shaders/circle_mask_compute.wgsl index 484d3dd..b167781 100644 --- a/workspaces/main/shaders/circle_mask_compute.wgsl +++ b/workspaces/main/shaders/circle_mask_compute.wgsl @@ -2,6 +2,8 @@ // Generates a circular mask (1.0 inside, 0.0 outside) #include "common_uniforms" +#include "render/fullscreen_vs" + struct CircleMaskParams { radius: f32, _pad0: f32, @@ -12,16 +14,6 @@ struct CircleMaskParams { @group(0) @binding(0) var<uniform> uniforms: CommonUniforms; @group(0) @binding(1) var<uniform> params: CircleMaskParams; -struct VSOutput { - @builtin(position) position: vec4<f32>, -}; - -@vertex fn vs_main(@builtin(vertex_index) i: u32) -> VSOutput { - var pos = array<vec2<f32>, 3>( - vec2<f32>(-1, -1), vec2<f32>(3, -1), vec2<f32>(-1, 3)); - return VSOutput(vec4<f32>(pos[i], 0.0, 1.0)); -} - @fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> { let uv = p.xy / uniforms.resolution; let center = vec2<f32>(0.5, 0.5); |
