diff options
Diffstat (limited to 'workspaces/main/assets.txt')
| -rw-r--r-- | workspaces/main/assets.txt | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt index 4f262ea..3ca0ace 100644 --- a/workspaces/main/assets.txt +++ b/workspaces/main/assets.txt @@ -2,22 +2,22 @@ # Asset Name, Compression Type, Filename/Placeholder, Description # --- Drum & Percussion Samples --- -KICK_1, NONE, assets/music/KICK_606.spec, "606 Kick" -KICK_2, NONE, assets/music/KICK_90S_2.spec, "90s Kick" -SNARE_1, NONE, assets/music/SNARE_808.spec, "808 Snare" -SNARE_2, NONE, assets/music/SNARE_909_TUNE_8.spec, "909 Snare" -SNARE_3, NONE, assets/music/SNARE_BLUE_ROOM.spec, "Snare Blue Room" -HIHAT_1, NONE, assets/music/HIHAT_CLOSED_DMX.spec, "DMX Closed Hi-hat" -HIHAT_2, NONE, assets/music/HIHAT_CLOSED_DUFF.spec, "Duff Closed Hi-hat" -HIHAT_3, NONE, assets/music/HIHAT_CLOSED_ER_1.spec, "ER-1 Closed Hi-hat" -CRASH_1, NONE, assets/music/CRASH_DMX.spec, "DMX Crash" -RIDE_1, NONE, assets/music/RIDE_CUP_1.spec, "Ride Cymbal" -SPLASH_1, NONE, assets/music/SPLASH_GROUNDED.spec, "Splash Cymbal" +KICK_1, NONE, music/KICK_606.spec, "606 Kick" +KICK_2, NONE, music/KICK_90S_2.spec, "90s Kick" +SNARE_1, NONE, music/SNARE_808.spec, "808 Snare" +SNARE_2, NONE, music/SNARE_909_TUNE_8.spec, "909 Snare" +SNARE_3, NONE, music/SNARE_BLUE_ROOM.spec, "Snare Blue Room" +HIHAT_1, NONE, music/HIHAT_CLOSED_DMX.spec, "DMX Closed Hi-hat" +HIHAT_2, NONE, music/HIHAT_CLOSED_DUFF.spec, "Duff Closed Hi-hat" +HIHAT_3, NONE, music/HIHAT_CLOSED_ER_1.spec, "ER-1 Closed Hi-hat" +CRASH_1, NONE, music/CRASH_DMX.spec, "DMX Crash" +RIDE_1, NONE, music/RIDE_CUP_1.spec, "Ride Cymbal" +SPLASH_1, NONE, music/SPLASH_GROUNDED.spec, "Splash Cymbal" # --- Melodic Samples --- -BASS_1, NONE, assets/music/BASS_GUITAR_FEEL.spec, "Bass Guitar" -BASS_2, NONE, assets/music/BASS_SYNTH_1.spec, "Synth Bass 1" -BASS_3, NONE, assets/music/SYNTH_BASS_DISTORT.spec, "Distorted Synth Bass" +BASS_1, NONE, music/BASS_GUITAR_FEEL.spec, "Bass Guitar" +BASS_2, NONE, music/BASS_SYNTH_1.spec, "Synth Bass 1" +BASS_3, NONE, music/SYNTH_BASS_DISTORT.spec, "Distorted Synth Bass" # --- Procedural Textures --- NOISE_TEX, PROC(gen_noise, 1234, 16), _, "Procedural noise texture for bump mapping" |
