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-rw-r--r--workspaces/main/assets.txt30
1 files changed, 15 insertions, 15 deletions
diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt
index 56d0942..e28e2e3 100644
--- a/workspaces/main/assets.txt
+++ b/workspaces/main/assets.txt
@@ -31,15 +31,15 @@ SHADER_LIGHTING, NONE, ../../src/shaders/lighting.wgsl, "Lighting Snippet"
SHADER_RAY_BOX, NONE, ../../src/shaders/ray_box.wgsl, "Ray-Box Intersection Snippet"
SHADER_RAY_TRIANGLE, NONE, ../../src/shaders/ray_triangle.wgsl, "Ray-Triangle Intersection Snippet (Möller-Trumbore)"
SHADER_MAIN, NONE, shaders/main_shader.wgsl, "Main Heptagon Shader"
-SHADER_PARTICLE_COMPUTE, NONE, shaders/particle_compute.wgsl, "Particle Compute Shader"
-SHADER_PARTICLE_RENDER, NONE, shaders/particle_render.wgsl, "Particle Render Shader"
-SHADER_PARTICLE_COMPUTE_V2, NONE, shaders/particle_compute.wgsl, "Particle Compute Shader"
-SHADER_PARTICLE_RENDER_V2, NONE, shaders/particle_render.wgsl, "Particle Render Shader"
-SHADER_ROTATING_CUBE_V2, NONE, shaders/rotating_cube.wgsl, "Rotating Cube Shader"
+SHADER_PARTICLE_COMPUTE, NONE, ../../src/effects/particle_compute.wgsl, "Particle Compute Shader"
+SHADER_PARTICLE_RENDER, NONE, ../../src/effects/particle_render.wgsl, "Particle Render Shader"
+SHADER_PARTICLE_COMPUTE_V2, NONE, ../../src/effects/particle_compute.wgsl, "Particle Compute Shader"
+SHADER_PARTICLE_RENDER_V2, NONE, ../../src/effects/particle_render.wgsl, "Particle Render Shader"
+SHADER_ROTATING_CUBE_V2, NONE, ../../src/effects/rotating_cube.wgsl, "Rotating Cube Shader"
SHADER_PASSTHROUGH, NONE, ../../src/shaders/passthrough.wgsl, "Passthrough Shader"
-SHADER_ELLIPSE, NONE, shaders/ellipse.wgsl, "Ellipse Shader"
-SHADER_PARTICLE_SPRAY_COMPUTE, NONE, shaders/particle_spray_compute.wgsl, "Particle Spray Compute"
-SHADER_GAUSSIAN_BLUR, NONE, shaders/gaussian_blur.wgsl, "Gaussian Blur Shader"
+SHADER_ELLIPSE, NONE, ../../src/effects/ellipse.wgsl, "Ellipse Shader"
+SHADER_PARTICLE_SPRAY_COMPUTE, NONE, ../../src/effects/particle_spray_compute.wgsl, "Particle Spray Compute"
+SHADER_GAUSSIAN_BLUR, NONE, ../../src/effects/gaussian_blur.wgsl, "Gaussian Blur Shader"
SHADER_CNN_ACTIVATION, NONE, ../../cnn_v1/shaders/cnn_activation.wgsl, "CNN Activation Functions"
SHADER_CNN_CONV1X1, NONE, ../../cnn_v1/shaders/cnn_conv1x1.wgsl, "CNN 1x1 Convolution"
SHADER_CNN_CONV3X3, NONE, ../../cnn_v1/shaders/cnn_conv3x3.wgsl, "CNN 3x3 Convolution"
@@ -50,9 +50,9 @@ SHADER_CNN_LAYER, NONE, ../../cnn_v1/shaders/cnn_layer.wgsl, "CNN Layer Shader"
SHADER_CNN_V2_STATIC, NONE, ../../cnn_v2/shaders/cnn_v2_static.wgsl, "CNN v2 Static Features"
SHADER_CNN_V2_COMPUTE, NONE, ../../cnn_v2/shaders/cnn_v2_compute.wgsl, "CNN v2 Compute (Storage Buffer)"
WEIGHTS_CNN_V2, NONE, ../../cnn_v2/weights/cnn_v2_weights.bin, "CNN v2 Binary Weights"
-SHADER_SOLARIZE, NONE, shaders/solarize.wgsl, "Solarize Shader"
-SHADER_DISTORT, NONE, shaders/distort.wgsl, "Distort Shader"
-SHADER_CHROMA_ABERRATION, NONE, shaders/chroma_aberration.wgsl, "Chroma Aberration Shader"
+SHADER_SOLARIZE, NONE, ../../src/effects/solarize.wgsl, "Solarize Shader"
+SHADER_DISTORT, NONE, ../../src/effects/distort.wgsl, "Distort Shader"
+SHADER_CHROMA_ABERRATION, NONE, ../../src/effects/chroma_aberration.wgsl, "Chroma Aberration Shader"
SHADER_VISUAL_DEBUG, NONE, shaders/visual_debug.wgsl, "Visual Debug Shader"
SHADER_SKYBOX, NONE, ../../src/shaders/skybox.wgsl, "Skybox background shader"
SHADER_MATH_SDF_SHAPES, NONE, ../../src/shaders/math/sdf_shapes.wgsl, "SDF Shapes Snippet"
@@ -72,7 +72,7 @@ SHADER_MATH_COLOR, NONE, ../../src/shaders/math/color.wgsl, "Color Functions"
SHADER_MATH_UTILS, NONE, ../../src/shaders/math/utils.wgsl, "Math Utilities"
SHADER_RENDER_RAYMARCHING, NONE, ../../src/shaders/render/raymarching.wgsl, "Raymarching Functions"
SHADER_RENDER_RAYMARCHING_ID, NONE, ../../src/shaders/render/raymarching_id.wgsl, "Raymarching-ID Functions"
-SHADER_VIGNETTE, NONE, shaders/vignette.wgsl, "Vignette Shader"
+SHADER_VIGNETTE, NONE, ../../src/effects/vignette.wgsl, "Vignette Shader"
SHADER_COMPUTE_GEN_NOISE, NONE, ../../src/shaders/compute/gen_noise.wgsl, "GPU Noise Compute Shader"
SHADER_COMPUTE_GEN_PERLIN, NONE, ../../src/shaders/compute/gen_perlin.wgsl, "GPU Perlin Noise Compute Shader"
SHADER_COMPUTE_GEN_GRID, NONE, ../../src/shaders/compute/gen_grid.wgsl, "GPU Grid Compute Shader"
@@ -81,8 +81,8 @@ SHADER_COMPUTE_GEN_MASK, NONE, ../../src/shaders/compute/gen_mask.wgsl, "GPU Mas
CIRCLE_MASK_COMPUTE_SHADER, NONE, shaders/circle_mask_compute.wgsl, "Circle mask compute shader"
CIRCLE_MASK_RENDER_SHADER, NONE, shaders/circle_mask_render.wgsl, "Circle mask render shader"
MASKED_CUBE_SHADER, NONE, shaders/masked_cube.wgsl, "Masked cube shader"
-SHADER_SCENE1, NONE, shaders/scene1.wgsl, "Scene1 effect shader"
-SHADER_SCENE2, NONE, shaders/scene2.wgsl, "Scene2 effect shader"
+SHADER_SCENE1, NONE, ../../src/effects/scene1.wgsl, "Scene1 effect shader"
+SHADER_SCENE2, NONE, ../../src/effects/scene2.wgsl, "Scene2 effect shader"
# --- Sequence Shaders ---
SHADER_SEQUENCE_V2_UNIFORMS, NONE, ../../src/shaders/sequence_uniforms.wgsl, "Sequence Uniforms Snippet"
@@ -90,4 +90,4 @@ SHADER_POSTPROCESS_INLINE, NONE, ../../src/shaders/postprocess_inline.wgsl, "Inl
SHADER_PASSTHROUGH_V2, NONE, ../../src/shaders/passthrough.wgsl, "Passthrough Shader"
SHADER_GAUSSIAN_BLUR_V2, NONE, ../../src/shaders/gaussian_blur.wgsl, "Gaussian Blur Shader"
SHADER_HEPTAGON_V2, NONE, ../../src/shaders/heptagon.wgsl, "Heptagon Shader"
-SHADER_FLASH, NONE, shaders/flash.wgsl, "Flash Shader"
+SHADER_FLASH, NONE, ../../src/effects/flash.wgsl, "Flash Shader"