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-rw-r--r--tools/mq_editor/utils.js43
1 files changed, 31 insertions, 12 deletions
diff --git a/tools/mq_editor/utils.js b/tools/mq_editor/utils.js
index 96d807c..2c6b2f5 100644
--- a/tools/mq_editor/utils.js
+++ b/tools/mq_editor/utils.js
@@ -1,29 +1,48 @@
// Shared utilities for mq_editor
-// Evaluate cubic bezier curve at time t (robust: handles dt<=0)
+// Evaluate interpolating curve at time t via Lagrange interpolation.
+// The curve passes through all 4 control points at their stored time positions.
+// Knot positions: u_k = (t_k - t0) / (t3 - t0), k=0..3.
+// TODO: support arbitrary number of inner control points
function evalBezier(curve, t) {
const dt = curve.t3 - curve.t0;
if (dt <= 0) return curve.v0;
let u = (t - curve.t0) / dt;
u = Math.max(0, Math.min(1, u));
- const u1 = 1.0 - u;
- return u1*u1*u1 * curve.v0 +
- 3*u1*u1*u * curve.v1 +
- 3*u1*u*u * curve.v2 +
- u*u*u * curve.v3;
+ const u1 = (curve.t1 - curve.t0) / dt;
+ const u2 = (curve.t2 - curve.t0) / dt;
+ const d0 = (-u1) * (-u2) * (-1);
+ const d1 = u1 * (u1 - u2) * (u1 - 1);
+ const d2 = u2 * (u2 - u1) * (u2 - 1);
+ const d3 = (1 - u1) * (1 - u2);
+ if (Math.abs(d0) < 1e-9 || Math.abs(d1) < 1e-9 || Math.abs(d2) < 1e-9 || Math.abs(d3) < 1e-9)
+ return curve.v0 + (curve.v3 - curve.v0) * u;
+ const l0 = (u - u1) * (u - u2) * (u - 1) / d0;
+ const l1 = u * (u - u2) * (u - 1) / d1;
+ const l2 = u * (u - u1) * (u - 1) / d2;
+ const l3 = u * (u - u1) * (u - u2) / d3;
+ return l0 * curve.v0 + l1 * curve.v1 + l2 * curve.v2 + l3 * curve.v3;
}
-// Evaluate amplitude component of unified bezier curve at time t
+// Evaluate amplitude component of interpolating curve at time t
function evalBezierAmp(curve, t) {
const dt = curve.t3 - curve.t0;
if (dt <= 0) return curve.a0;
let u = (t - curve.t0) / dt;
u = Math.max(0, Math.min(1, u));
- const u1 = 1.0 - u;
- return u1*u1*u1 * curve.a0 +
- 3*u1*u1*u * curve.a1 +
- 3*u1*u*u * curve.a2 +
- u*u*u * curve.a3;
+ const u1 = (curve.t1 - curve.t0) / dt;
+ const u2 = (curve.t2 - curve.t0) / dt;
+ const d0 = (-u1) * (-u2) * (-1);
+ const d1 = u1 * (u1 - u2) * (u1 - 1);
+ const d2 = u2 * (u2 - u1) * (u2 - 1);
+ const d3 = (1 - u1) * (1 - u2);
+ if (Math.abs(d0) < 1e-9 || Math.abs(d1) < 1e-9 || Math.abs(d2) < 1e-9 || Math.abs(d3) < 1e-9)
+ return curve.a0 + (curve.a3 - curve.a0) * u;
+ const l0 = (u - u1) * (u - u2) * (u - 1) / d0;
+ const l1 = u * (u - u2) * (u - 1) / d1;
+ const l2 = u * (u - u1) * (u - 1) / d2;
+ const l3 = u * (u - u1) * (u - u2) / d3;
+ return l0 * curve.a0 + l1 * curve.a1 + l2 * curve.a2 + l3 * curve.a3;
}
// Get canvas-relative {x, y} from a mouse event