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-rw-r--r--src/effects/flash_effect.cc6
-rw-r--r--src/effects/flash_effect.h6
-rw-r--r--src/effects/gaussian_blur_effect.cc4
-rw-r--r--src/effects/gaussian_blur_effect.h4
-rw-r--r--src/effects/heptagon_effect.cc6
-rw-r--r--src/effects/heptagon_effect.h6
-rw-r--r--src/effects/hybrid3_d_effect.cc10
-rw-r--r--src/effects/hybrid3_d_effect.h6
-rw-r--r--src/effects/particles_effect.cc6
-rw-r--r--src/effects/particles_effect.h4
-rw-r--r--src/effects/passthrough_effect.cc4
-rw-r--r--src/effects/passthrough_effect.h4
-rw-r--r--src/effects/peak_meter_effect.cc6
-rw-r--r--src/effects/peak_meter_effect.h6
-rw-r--r--src/effects/placeholder_effect.cc4
-rw-r--r--src/effects/placeholder_effect.h4
-rw-r--r--src/effects/rotating_cube_effect.cc10
-rw-r--r--src/effects/rotating_cube_effect.h6
-rw-r--r--src/tests/gpu/test_demo_effects.cc36
-rw-r--r--src/tests/gpu/test_effect_base.cc10
-rw-r--r--src/tests/gpu/test_sequence_e2e.cc4
21 files changed, 76 insertions, 76 deletions
diff --git a/src/effects/flash_effect.cc b/src/effects/flash_effect.cc
index 1d0e629..787e33d 100644
--- a/src/effects/flash_effect.cc
+++ b/src/effects/flash_effect.cc
@@ -6,7 +6,7 @@
#include "gpu/shaders.h"
#include "util/fatal_error.h"
-FlashEffect::FlashEffect(const GpuContext& ctx,
+Flash::Flash(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs)
: Effect(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr),
@@ -39,7 +39,7 @@ FlashEffect::FlashEffect(const GpuContext& ctx,
dummy_texture_view_ = wgpuTextureCreateView(dummy_texture_, nullptr);
}
-FlashEffect::~FlashEffect() {
+Flash::~Flash() {
if (bind_group_) wgpuBindGroupRelease(bind_group_);
if (pipeline_) wgpuRenderPipelineRelease(pipeline_);
if (sampler_) wgpuSamplerRelease(sampler_);
@@ -47,7 +47,7 @@ FlashEffect::~FlashEffect() {
if (dummy_texture_) wgpuTextureRelease(dummy_texture_);
}
-void FlashEffect::render(WGPUCommandEncoder encoder,
+void Flash::render(WGPUCommandEncoder encoder,
const UniformsSequenceParams& params,
NodeRegistry& nodes) {
// Get output view (scene effects typically write to output, ignore input)
diff --git a/src/effects/flash_effect.h b/src/effects/flash_effect.h
index b9bbff8..9e7a326 100644
--- a/src/effects/flash_effect.h
+++ b/src/effects/flash_effect.h
@@ -5,12 +5,12 @@
#include "gpu/effect.h"
#include "gpu/uniform_helper.h"
-class FlashEffect : public Effect {
+class Flash : public Effect {
public:
- FlashEffect(const GpuContext& ctx,
+ Flash(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs);
- ~FlashEffect() override;
+ ~Flash() override;
void render(WGPUCommandEncoder encoder,
const UniformsSequenceParams& params,
diff --git a/src/effects/gaussian_blur_effect.cc b/src/effects/gaussian_blur_effect.cc
index adb094c..f2e0197 100644
--- a/src/effects/gaussian_blur_effect.cc
+++ b/src/effects/gaussian_blur_effect.cc
@@ -5,7 +5,7 @@
#include "gpu/post_process_helper.h"
#include "gpu/shaders.h"
-GaussianBlurEffect::GaussianBlurEffect(const GpuContext& ctx,
+GaussianBlur::GaussianBlur(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs)
: Effect(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr),
@@ -31,7 +31,7 @@ GaussianBlurEffect::GaussianBlurEffect(const GpuContext& ctx,
uniforms_buffer_.init(ctx_.device);
}
-void GaussianBlurEffect::render(WGPUCommandEncoder encoder,
+void GaussianBlur::render(WGPUCommandEncoder encoder,
const UniformsSequenceParams& params,
NodeRegistry& nodes) {
// Get input/output views
diff --git a/src/effects/gaussian_blur_effect.h b/src/effects/gaussian_blur_effect.h
index 8bf34dc..6c8d8a4 100644
--- a/src/effects/gaussian_blur_effect.h
+++ b/src/effects/gaussian_blur_effect.h
@@ -14,9 +14,9 @@ struct GaussianBlurParams {
static_assert(sizeof(GaussianBlurParams) == 16,
"GaussianBlurParams must be 16 bytes");
-class GaussianBlurEffect : public Effect {
+class GaussianBlur : public Effect {
public:
- GaussianBlurEffect(const GpuContext& ctx,
+ GaussianBlur(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs);
diff --git a/src/effects/heptagon_effect.cc b/src/effects/heptagon_effect.cc
index 303ab2a..755b6e3 100644
--- a/src/effects/heptagon_effect.cc
+++ b/src/effects/heptagon_effect.cc
@@ -6,7 +6,7 @@
#include "gpu/post_process_helper.h"
#include "gpu/shaders.h"
-HeptagonEffect::HeptagonEffect(const GpuContext& ctx,
+Heptagon::Heptagon(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs)
: Effect(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr), sampler_(nullptr) {
@@ -41,7 +41,7 @@ HeptagonEffect::HeptagonEffect(const GpuContext& ctx,
dummy_texture_view_ = wgpuTextureCreateView(dummy_texture_, nullptr);
}
-HeptagonEffect::~HeptagonEffect() {
+Heptagon::~Heptagon() {
if (bind_group_) wgpuBindGroupRelease(bind_group_);
if (pipeline_) wgpuRenderPipelineRelease(pipeline_);
if (sampler_) wgpuSamplerRelease(sampler_);
@@ -49,7 +49,7 @@ HeptagonEffect::~HeptagonEffect() {
if (dummy_texture_) wgpuTextureRelease(dummy_texture_);
}
-void HeptagonEffect::render(WGPUCommandEncoder encoder,
+void Heptagon::render(WGPUCommandEncoder encoder,
const UniformsSequenceParams& params,
NodeRegistry& nodes) {
// Get output view (scene effects typically write to output, ignore input)
diff --git a/src/effects/heptagon_effect.h b/src/effects/heptagon_effect.h
index 9f148a1..fbc0b8c 100644
--- a/src/effects/heptagon_effect.h
+++ b/src/effects/heptagon_effect.h
@@ -5,11 +5,11 @@
#include "gpu/effect.h"
#include "gpu/uniform_helper.h"
-class HeptagonEffect : public Effect {
+class Heptagon : public Effect {
public:
- HeptagonEffect(const GpuContext& ctx, const std::vector<std::string>& inputs,
+ Heptagon(const GpuContext& ctx, const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs);
- ~HeptagonEffect();
+ ~Heptagon();
void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params,
NodeRegistry& nodes) override;
diff --git a/src/effects/hybrid3_d_effect.cc b/src/effects/hybrid3_d_effect.cc
index 0e6ea35..0e44853 100644
--- a/src/effects/hybrid3_d_effect.cc
+++ b/src/effects/hybrid3_d_effect.cc
@@ -1,12 +1,12 @@
// This file is part of the 64k demo project.
-// It implements Hybrid3DEffect (simplified v2 port).
+// It implements Hybrid3D (simplified v2 port).
// TODO: Full Renderer3D integration with texture manager, noise assets
#include "util/fatal_error.h"
#include "effects/hybrid3_d_effect.h"
#include <cmath>
-Hybrid3DEffect::Hybrid3DEffect(const GpuContext& ctx,
+Hybrid3D::Hybrid3D(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs)
: Effect(ctx, inputs, outputs), depth_node_(outputs[0] + "_depth"),
@@ -86,7 +86,7 @@ Hybrid3DEffect::Hybrid3DEffect(const GpuContext& ctx,
}
}
-Hybrid3DEffect::~Hybrid3DEffect() {
+Hybrid3D::~Hybrid3D() {
if (dummy_texture_view_)
wgpuTextureViewRelease(dummy_texture_view_);
if (dummy_texture_)
@@ -94,12 +94,12 @@ Hybrid3DEffect::~Hybrid3DEffect() {
renderer_.shutdown();
}
-void Hybrid3DEffect::declare_nodes(NodeRegistry& registry) {
+void Hybrid3D::declare_nodes(NodeRegistry& registry) {
// Declare depth buffer node
registry.declare_node(depth_node_, NodeType::DEPTH24, -1, -1);
}
-void Hybrid3DEffect::render(WGPUCommandEncoder encoder,
+void Hybrid3D::render(WGPUCommandEncoder encoder,
const UniformsSequenceParams& params,
NodeRegistry& nodes) {
// Update camera (orbiting)
diff --git a/src/effects/hybrid3_d_effect.h b/src/effects/hybrid3_d_effect.h
index e6e0f49..7950374 100644
--- a/src/effects/hybrid3_d_effect.h
+++ b/src/effects/hybrid3_d_effect.h
@@ -9,12 +9,12 @@
#include "3d/scene.h"
#include "gpu/effect.h"
-class Hybrid3DEffect : public Effect {
+class Hybrid3D : public Effect {
public:
- Hybrid3DEffect(const GpuContext& ctx,
+ Hybrid3D(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs);
- ~Hybrid3DEffect() override;
+ ~Hybrid3D() override;
void declare_nodes(NodeRegistry& registry) override;
void render(WGPUCommandEncoder encoder,
diff --git a/src/effects/particles_effect.cc b/src/effects/particles_effect.cc
index b9e2b9c..f93133f 100644
--- a/src/effects/particles_effect.cc
+++ b/src/effects/particles_effect.cc
@@ -1,5 +1,5 @@
// This file is part of the 64k demo project.
-// It implements the ParticlesEffect.
+// It implements the Particles.
#include "util/fatal_error.h"
#include "effects/particles_effect.h"
@@ -7,7 +7,7 @@
#include "gpu/shaders.h"
#include <vector>
-ParticlesEffect::ParticlesEffect(const GpuContext& ctx,
+Particles::Particles(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs)
: Effect(ctx, inputs, outputs) {
@@ -63,7 +63,7 @@ ParticlesEffect::ParticlesEffect(const GpuContext& ctx,
render_pass_.instance_count = NUM_PARTICLES;
}
-void ParticlesEffect::render(WGPUCommandEncoder encoder,
+void Particles::render(WGPUCommandEncoder encoder,
const UniformsSequenceParams& params,
NodeRegistry& nodes) {
// Update uniforms
diff --git a/src/effects/particles_effect.h b/src/effects/particles_effect.h
index 76c2ef4..174a6c7 100644
--- a/src/effects/particles_effect.h
+++ b/src/effects/particles_effect.h
@@ -18,9 +18,9 @@ struct Particle {
float color[4];
};
-class ParticlesEffect : public Effect {
+class Particles : public Effect {
public:
- ParticlesEffect(const GpuContext& ctx,
+ Particles(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs);
void render(WGPUCommandEncoder encoder,
diff --git a/src/effects/passthrough_effect.cc b/src/effects/passthrough_effect.cc
index 56e3711..7c1cf09 100644
--- a/src/effects/passthrough_effect.cc
+++ b/src/effects/passthrough_effect.cc
@@ -5,7 +5,7 @@
#include "gpu/post_process_helper.h"
#include "gpu/shaders.h"
-PassthroughEffect::PassthroughEffect(const GpuContext& ctx,
+Passthrough::Passthrough(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs)
: Effect(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr),
@@ -31,7 +31,7 @@ PassthroughEffect::PassthroughEffect(const GpuContext& ctx,
sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc);
}
-void PassthroughEffect::render(WGPUCommandEncoder encoder,
+void Passthrough::render(WGPUCommandEncoder encoder,
const UniformsSequenceParams& params,
NodeRegistry& nodes) {
// Get input/output views
diff --git a/src/effects/passthrough_effect.h b/src/effects/passthrough_effect.h
index 125ac5a..88c623b 100644
--- a/src/effects/passthrough_effect.h
+++ b/src/effects/passthrough_effect.h
@@ -5,9 +5,9 @@
#include "gpu/effect.h"
#include "gpu/uniform_helper.h"
-class PassthroughEffect : public Effect {
+class Passthrough : public Effect {
public:
- PassthroughEffect(const GpuContext& ctx, const std::vector<std::string>& inputs,
+ Passthrough(const GpuContext& ctx, const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs);
void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params,
diff --git a/src/effects/peak_meter_effect.cc b/src/effects/peak_meter_effect.cc
index 692d851..124c59b 100644
--- a/src/effects/peak_meter_effect.cc
+++ b/src/effects/peak_meter_effect.cc
@@ -5,7 +5,7 @@
#include "gpu/shader_composer.h"
#include "util/fatal_error.h"
-PeakMeterEffect::PeakMeterEffect(const GpuContext& ctx,
+PeakMeter::PeakMeter(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs)
: Effect(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr) {
@@ -63,12 +63,12 @@ PeakMeterEffect::PeakMeterEffect(const GpuContext& ctx,
shader_code.c_str());
}
-PeakMeterEffect::~PeakMeterEffect() {
+PeakMeter::~PeakMeter() {
if (bind_group_) wgpuBindGroupRelease(bind_group_);
if (pipeline_) wgpuRenderPipelineRelease(pipeline_);
}
-void PeakMeterEffect::render(WGPUCommandEncoder encoder,
+void PeakMeter::render(WGPUCommandEncoder encoder,
const UniformsSequenceParams& params,
NodeRegistry& nodes) {
WGPUTextureView input_view = nodes.get_view(input_nodes_[0]);
diff --git a/src/effects/peak_meter_effect.h b/src/effects/peak_meter_effect.h
index 905bcda..ea1cce5 100644
--- a/src/effects/peak_meter_effect.h
+++ b/src/effects/peak_meter_effect.h
@@ -5,12 +5,12 @@
#include "gpu/effect.h"
#include "gpu/uniform_helper.h"
-class PeakMeterEffect : public Effect {
+class PeakMeter : public Effect {
public:
- PeakMeterEffect(const GpuContext& ctx,
+ PeakMeter(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs);
- ~PeakMeterEffect() override;
+ ~PeakMeter() override;
void render(WGPUCommandEncoder encoder,
const UniformsSequenceParams& params,
diff --git a/src/effects/placeholder_effect.cc b/src/effects/placeholder_effect.cc
index d8852da..6127e0c 100644
--- a/src/effects/placeholder_effect.cc
+++ b/src/effects/placeholder_effect.cc
@@ -6,7 +6,7 @@
#include "gpu/shaders.h"
#include <cstdio>
-PlaceholderEffect::PlaceholderEffect(const GpuContext& ctx,
+Placeholder::Placeholder(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs,
const char* placeholder_name)
@@ -33,7 +33,7 @@ PlaceholderEffect::PlaceholderEffect(const GpuContext& ctx,
sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc);
}
-void PlaceholderEffect::render(WGPUCommandEncoder encoder,
+void Placeholder::render(WGPUCommandEncoder encoder,
const UniformsSequenceParams& params,
NodeRegistry& nodes) {
WGPUTextureView input_view = nodes.get_view(input_nodes_[0]);
diff --git a/src/effects/placeholder_effect.h b/src/effects/placeholder_effect.h
index f7917ab..eaa1f6e 100644
--- a/src/effects/placeholder_effect.h
+++ b/src/effects/placeholder_effect.h
@@ -6,9 +6,9 @@
#include "gpu/effect.h"
#include "gpu/uniform_helper.h"
-class PlaceholderEffect : public Effect {
+class Placeholder : public Effect {
public:
- PlaceholderEffect(const GpuContext& ctx, const std::vector<std::string>& inputs,
+ Placeholder(const GpuContext& ctx, const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs,
const char* placeholder_name = "UnknownEffect");
diff --git a/src/effects/rotating_cube_effect.cc b/src/effects/rotating_cube_effect.cc
index 57f0a83..1f56b8b 100644
--- a/src/effects/rotating_cube_effect.cc
+++ b/src/effects/rotating_cube_effect.cc
@@ -1,5 +1,5 @@
// This file is part of the 64k demo project.
-// It implements RotatingCubeEffect (simplified v2 port).
+// It implements RotatingCube (simplified v2 port).
#include "util/fatal_error.h"
#include "effects/rotating_cube_effect.h"
@@ -7,7 +7,7 @@
#include "gpu/gpu.h"
#include "gpu/shaders.h"
-RotatingCubeEffect::RotatingCubeEffect(const GpuContext& ctx,
+RotatingCube::RotatingCube(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs)
: Effect(ctx, inputs, outputs), depth_node_(outputs[0] + "_depth") {
@@ -100,19 +100,19 @@ RotatingCubeEffect::RotatingCubeEffect(const GpuContext& ctx,
wgpuBindGroupLayoutRelease(bgl);
}
-RotatingCubeEffect::~RotatingCubeEffect() {
+RotatingCube::~RotatingCube() {
if (bind_group_)
wgpuBindGroupRelease(bind_group_);
if (pipeline_)
wgpuRenderPipelineRelease(pipeline_);
}
-void RotatingCubeEffect::declare_nodes(NodeRegistry& registry) {
+void RotatingCube::declare_nodes(NodeRegistry& registry) {
// Declare depth buffer node
registry.declare_node(depth_node_, NodeType::DEPTH24, -1, -1);
}
-void RotatingCubeEffect::render(WGPUCommandEncoder encoder,
+void RotatingCube::render(WGPUCommandEncoder encoder,
const UniformsSequenceParams& params,
NodeRegistry& nodes) {
rotation_ += 0.016f * 1.5f;
diff --git a/src/effects/rotating_cube_effect.h b/src/effects/rotating_cube_effect.h
index 1c0155a..bdcf180 100644
--- a/src/effects/rotating_cube_effect.h
+++ b/src/effects/rotating_cube_effect.h
@@ -8,12 +8,12 @@
#include "gpu/uniform_helper.h"
#include "util/mini_math.h"
-class RotatingCubeEffect : public Effect {
+class RotatingCube : public Effect {
public:
- RotatingCubeEffect(const GpuContext& ctx,
+ RotatingCube(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs);
- ~RotatingCubeEffect() override;
+ ~RotatingCube() override;
void declare_nodes(NodeRegistry& registry) override;
void render(WGPUCommandEncoder encoder,
diff --git a/src/tests/gpu/test_demo_effects.cc b/src/tests/gpu/test_demo_effects.cc
index cebf4a6..d012afb 100644
--- a/src/tests/gpu/test_demo_effects.cc
+++ b/src/tests/gpu/test_demo_effects.cc
@@ -37,40 +37,40 @@ static void test_effects() {
}
std::vector<std::pair<const char*, std::shared_ptr<Effect>>> effects = {
- {"PassthroughEffect",
- std::make_shared<PassthroughEffect>(
+ {"Passthrough",
+ std::make_shared<Passthrough>(
fixture.ctx(), std::vector<std::string>{"source"},
std::vector<std::string>{"sink"})},
- {"GaussianBlurEffect",
- std::make_shared<GaussianBlurEffect>(
+ {"GaussianBlur",
+ std::make_shared<GaussianBlur>(
fixture.ctx(), std::vector<std::string>{"source"},
std::vector<std::string>{"sink"})},
- {"PlaceholderEffect",
- std::make_shared<PlaceholderEffect>(
+ {"Placeholder",
+ std::make_shared<Placeholder>(
fixture.ctx(), std::vector<std::string>{"source"},
std::vector<std::string>{"sink"})},
- {"HeptagonEffect",
- std::make_shared<HeptagonEffect>(
+ {"Heptagon",
+ std::make_shared<Heptagon>(
fixture.ctx(), std::vector<std::string>{"source"},
std::vector<std::string>{"sink"})},
- {"ParticlesEffect",
- std::make_shared<ParticlesEffect>(
+ {"Particles",
+ std::make_shared<Particles>(
fixture.ctx(), std::vector<std::string>{"source"},
std::vector<std::string>{"sink"})},
- {"RotatingCubeEffect",
- std::make_shared<RotatingCubeEffect>(
+ {"RotatingCube",
+ std::make_shared<RotatingCube>(
fixture.ctx(), std::vector<std::string>{"source"},
std::vector<std::string>{"sink"})},
- {"Hybrid3DEffect",
- std::make_shared<Hybrid3DEffect>(
+ {"Hybrid3D",
+ std::make_shared<Hybrid3D>(
fixture.ctx(), std::vector<std::string>{"source"},
std::vector<std::string>{"sink"})},
- {"FlashEffect",
- std::make_shared<FlashEffect>(
+ {"Flash",
+ std::make_shared<Flash>(
fixture.ctx(), std::vector<std::string>{"source"},
std::vector<std::string>{"sink"})},
- {"PeakMeterEffect",
- std::make_shared<PeakMeterEffect>(
+ {"PeakMeter",
+ std::make_shared<PeakMeter>(
fixture.ctx(), std::vector<std::string>{"source"},
std::vector<std::string>{"sink"})},
};
diff --git a/src/tests/gpu/test_effect_base.cc b/src/tests/gpu/test_effect_base.cc
index 8b0e6b2..ecf1dca 100644
--- a/src/tests/gpu/test_effect_base.cc
+++ b/src/tests/gpu/test_effect_base.cc
@@ -80,14 +80,14 @@ static void test_effect_construction() {
return;
}
- // Create PassthroughEffect (simple effect)
- auto effect = std::make_shared<PassthroughEffect>(
+ // Create Passthrough (simple effect)
+ auto effect = std::make_shared<Passthrough>(
fixture.ctx(), std::vector<std::string>{"source"},
std::vector<std::string>{"sink"});
assert(effect != nullptr && "Effect should be constructed");
- fprintf(stdout, " ✓ PassthroughEffect constructed\n");
+ fprintf(stdout, " ✓ Passthrough constructed\n");
}
// Test 4: Effect added to sequence DAG
@@ -104,7 +104,7 @@ static void test_effect_in_sequence() {
class TestSequence : public Sequence {
public:
TestSequence(const GpuContext& ctx, int w, int h) : Sequence(ctx, w, h) {
- auto effect = std::make_shared<PassthroughEffect>(
+ auto effect = std::make_shared<Passthrough>(
ctx, std::vector<std::string>{"source"},
std::vector<std::string>{"sink"});
@@ -136,7 +136,7 @@ static void test_sequence_render() {
class TestSequence : public Sequence {
public:
TestSequence(const GpuContext& ctx, int w, int h) : Sequence(ctx, w, h) {
- auto effect = std::make_shared<PassthroughEffect>(
+ auto effect = std::make_shared<Passthrough>(
ctx, std::vector<std::string>{"source"},
std::vector<std::string>{"sink"});
diff --git a/src/tests/gpu/test_sequence_e2e.cc b/src/tests/gpu/test_sequence_e2e.cc
index 91a8da2..46c6ec1 100644
--- a/src/tests/gpu/test_sequence_e2e.cc
+++ b/src/tests/gpu/test_sequence_e2e.cc
@@ -22,7 +22,7 @@ class SimpleTestSequence : public Sequence {
// Effect DAG construction (2 effects: source->temp->sink)
effect_dag_.push_back({
- .effect = std::make_shared<PassthroughEffect>(ctx,
+ .effect = std::make_shared<Passthrough>(ctx,
std::vector<std::string>{"source"},
std::vector<std::string>{"temp"}),
.input_nodes = {"source"},
@@ -30,7 +30,7 @@ class SimpleTestSequence : public Sequence {
.execution_order = 0
});
effect_dag_.push_back({
- .effect = std::make_shared<PassthroughEffect>(ctx,
+ .effect = std::make_shared<Passthrough>(ctx,
std::vector<std::string>{"temp"},
std::vector<std::string>{"sink"}),
.input_nodes = {"temp"},