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-rw-r--r--src/3d/object.h6
-rw-r--r--src/3d/renderer.cc6
-rw-r--r--src/tests/test_mesh.cc33
3 files changed, 37 insertions, 8 deletions
diff --git a/src/3d/object.h b/src/3d/object.h
index a7ce0b8..3d4ff35 100644
--- a/src/3d/object.h
+++ b/src/3d/object.h
@@ -40,12 +40,14 @@ class Object3D {
bool is_static;
AssetId mesh_asset_id;
+ vec3 local_extent; // Half-extents for AABB (used by meshes for shadows)
void* user_data; // For tool-specific data, not for general use
Object3D(ObjectType t = ObjectType::CUBE)
: position(0, 0, 0), rotation(0, 0, 0, 1), scale(1, 1, 1), type(t),
color(1, 1, 1, 1), velocity(0, 0, 0), mass(1.0f), restitution(0.5f),
- is_static(false), mesh_asset_id((AssetId)0), user_data(nullptr) {
+ is_static(false), mesh_asset_id((AssetId)0), local_extent(1, 1, 1),
+ user_data(nullptr) {
}
mat4 get_model_matrix() const {
@@ -61,6 +63,8 @@ class Object3D {
BoundingVolume get_local_bounds() const {
if (type == ObjectType::TORUS)
return {{-1.5f, -0.5f, -1.5f}, {1.5f, 0.5f, 1.5f}};
+ if (type == ObjectType::MESH)
+ return {-local_extent, local_extent};
// Simple defaults for unit primitives
return {{-1, -1, -1}, {1, 1, 1}};
}
diff --git a/src/3d/renderer.cc b/src/3d/renderer.cc
index a9beffe..eea3ff0 100644
--- a/src/3d/renderer.cc
+++ b/src/3d/renderer.cc
@@ -174,7 +174,7 @@ void Renderer3D::update_uniforms(const Scene& scene, const Camera& camera,
type_id = 4.0f;
else if (obj.type == ObjectType::MESH)
type_id = 5.0f;
- data.params = vec4(type_id, 0, 0, 0);
+ data.params = vec4(type_id, obj.local_extent.x, obj.local_extent.y, obj.local_extent.z);
obj_data.push_back(data);
if (obj_data.size() >= kMaxObjects)
break;
@@ -303,9 +303,11 @@ void Renderer3D::draw(WGPURenderPassEncoder pass, const Scene& scene,
#if !defined(STRIP_ALL)
if (s_debug_enabled_) {
for (const auto& obj : scene.objects) {
- vec3 extent(1.0f, 1.0f, 1.0f);
+ vec3 extent = obj.local_extent;
if (obj.type == ObjectType::TORUS) {
extent = vec3(1.5f, 0.5f, 1.5f);
+ } else if (obj.type != ObjectType::MESH) {
+ extent = vec3(1.0f, 1.0f, 1.0f);
}
visual_debug_.add_box(obj.get_model_matrix(), extent,
vec3(1.0f, 1.0f, 0.0f)); // Yellow boxes
diff --git a/src/tests/test_mesh.cc b/src/tests/test_mesh.cc
index 0294d9b..f29ec27 100644
--- a/src/tests/test_mesh.cc
+++ b/src/tests/test_mesh.cc
@@ -169,7 +169,15 @@ bool load_obj_and_create_buffers(const char* path, Object3D& out_obj) {
std::string parts[3] = {s1, s2, s3};
RawFace face = {};
for (int i = 0; i < 3; ++i) {
- sscanf(parts[i].c_str(), "%d/%d/%d", &face.v[i], &face.vt[i], &face.vn[i]);
+ // Handle v//vn format
+ if (parts[i].find("//") != std::string::npos) {
+ sscanf(parts[i].c_str(), "%d//%d", &face.v[i], &face.vn[i]);
+ face.vt[i] = 0;
+ } else {
+ int res = sscanf(parts[i].c_str(), "%d/%d/%d", &face.v[i], &face.vt[i], &face.vn[i]);
+ if (res == 2) face.vn[i] = 0;
+ else if (res == 1) { face.vt[i] = 0; face.vn[i] = 0; }
+ }
}
raw_faces.push_back(face);
}
@@ -213,6 +221,21 @@ bool load_obj_and_create_buffers(const char* path, Object3D& out_obj) {
}
if (final_vertices.empty()) return false;
+
+ // Calculate AABB and center the mesh
+ float min_x = 1e10f, min_y = 1e10f, min_z = 1e10f;
+ float max_x = -1e10f, max_y = -1e10f, max_z = -1e10f;
+ for (const auto& v : final_vertices) {
+ min_x = std::min(min_x, v.p[0]); min_y = std::min(min_y, v.p[1]); min_z = std::min(min_z, v.p[2]);
+ max_x = std::max(max_x, v.p[0]); max_y = std::max(max_y, v.p[1]); max_z = std::max(max_z, v.p[2]);
+ }
+ float cx = (min_x + max_x) * 0.5f;
+ float cy = (min_y + max_y) * 0.5f;
+ float cz = (min_z + max_z) * 0.5f;
+ for (auto& v : final_vertices) {
+ v.p[0] -= cx; v.p[1] -= cy; v.p[2] -= cz;
+ }
+ out_obj.local_extent = vec3((max_x - min_x) * 0.5f, (max_y - min_y) * 0.5f, (max_z - min_z) * 0.5f);
g_mesh_gpu_data.num_indices = final_indices.size();
g_mesh_gpu_data.vertex_buffer = gpu_create_buffer(g_device, final_vertices.size() * sizeof(MeshVertex), WGPUBufferUsage_Vertex | WGPUBufferUsage_CopyDst, final_vertices.data()).buffer;
@@ -261,7 +284,7 @@ int main(int argc, char** argv) {
// --- Create Scene ---
Object3D floor(ObjectType::PLANE);
- floor.scale = vec3(20.0f, 1.0f, 20.0f);
+ floor.scale = vec3(20.0f, 0.01f, 20.0f); // Very thin floor proxy
floor.color = vec4(0.5f, 0.5f, 0.5f, 1.0f);
g_scene.add_object(floor);
@@ -271,11 +294,11 @@ int main(int argc, char** argv) {
return 1;
}
mesh_obj.color = vec4(1.0f, 0.7f, 0.2f, 1.0f);
- mesh_obj.position = {0, 1, 0};
+ mesh_obj.position = {0, 1.5, 0}; // Elevate a bit more
g_scene.add_object(mesh_obj);
g_camera.position = vec3(0, 3, 5);
- g_camera.target = vec3(0, 1, 0);
+ g_camera.target = vec3(0, 1.5, 0);
while (!platform_should_close(&platform_state)) {
platform_poll(&platform_state);
@@ -287,7 +310,7 @@ int main(int argc, char** argv) {
if (debug_mode) {
auto* vertices = (std::vector<MeshVertex>*)g_scene.objects[1].user_data;
- g_renderer.GetVisualDebug().add_mesh_normals(g_scene.objects[1].get_model_matrix(), vertices->size(), vertices->data());
+ g_renderer.GetVisualDebug().add_mesh_normals(g_scene.objects[1].get_model_matrix(), (uint32_t)vertices->size(), vertices->data());
}
WGPUSurfaceTexture surface_tex;