diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/main.cc | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/main.cc b/src/main.cc index 42adf6b..4542824 100644 --- a/src/main.cc +++ b/src/main.cc @@ -4,6 +4,7 @@ #include "3d/renderer.h" #include "audio/audio.h" +#include "audio/audio_engine.h" #include "audio/gen.h" #include "audio/synth.h" #include "audio/tracker.h" @@ -101,9 +102,12 @@ int main(int argc, char** argv) { } #endif + // Initialize audio backend (miniaudio device) audio_init(); - synth_init(); - tracker_init(); + + // Initialize audio engine (synth + tracker unified management) + static AudioEngine g_audio_engine; + g_audio_engine.init(); // Still keep the dynamic tone for bass (can be integrated into tracker too) const float* g_spec_buffer_a = generate_tone(nullptr, 110.0f); // A2 @@ -182,7 +186,7 @@ int main(int argc, char** argv) { } // Pass music_time (not physical time) to tracker - tracker_update(g_music_time); + g_audio_engine.update(g_music_time); // Fill ring buffer with upcoming audio (look-ahead rendering) // CRITICAL: Scale dt by tempo to render enough audio during acceleration/deceleration @@ -209,7 +213,7 @@ int main(int argc, char** argv) { // PRE-FILL: Fill ring buffer with initial 200ms before starting audio device // This prevents underrun on first callback - tracker_update(g_music_time); + g_audio_engine.update(g_music_time); audio_render_ahead(g_music_time, 1.0f / 60.0f); // Fill buffer with lookahead // Start audio (or render to WAV file) |
