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-rw-r--r--src/util/asset_manager.cc6
-rw-r--r--src/util/asset_manager.h3
-rw-r--r--src/util/debug.h70
3 files changed, 40 insertions, 39 deletions
diff --git a/src/util/asset_manager.cc b/src/util/asset_manager.cc
index e5d0291..d4dd5c7 100644
--- a/src/util/asset_manager.cc
+++ b/src/util/asset_manager.cc
@@ -105,7 +105,7 @@ const uint8_t* GetAsset(AssetId asset_id, size_t* out_size) {
*out_size = 0;
return nullptr;
}
-
+
// Write header
uint32_t* header = reinterpret_cast<uint32_t*>(generated_data);
header[0] = (uint32_t)width;
@@ -148,9 +148,9 @@ TextureAsset GetTextureAsset(AssetId asset_id) {
if (!data || size < 8) {
return {0, 0, nullptr};
}
-
+
const uint32_t* header = reinterpret_cast<const uint32_t*>(data);
- return { (int)header[0], (int)header[1], data + 8 };
+ return {(int)header[0], (int)header[1], data + 8};
}
void DropAsset(AssetId asset_id, const uint8_t* asset) {
diff --git a/src/util/asset_manager.h b/src/util/asset_manager.h
index 7d332f2..a78447d 100644
--- a/src/util/asset_manager.h
+++ b/src/util/asset_manager.h
@@ -39,5 +39,6 @@ struct TextureAsset {
const uint8_t* pixels;
};
-// Helper to retrieve and parse a simple texture asset (from packer's [w][h][pixels] format)
+// Helper to retrieve and parse a simple texture asset (from packer's
+// [w][h][pixels] format)
TextureAsset GetTextureAsset(AssetId asset_id);
diff --git a/src/util/debug.h b/src/util/debug.h
index c247007..6272960 100644
--- a/src/util/debug.h
+++ b/src/util/debug.h
@@ -9,27 +9,27 @@
// All-or-nothing convenience macro (for pre-commit checks)
// This must be defined BEFORE the individual category checks
#if defined(DEBUG_LOG_ALL)
- #ifndef DEBUG_LOG_AUDIO
- #define DEBUG_LOG_AUDIO
- #endif
- #ifndef DEBUG_LOG_RING_BUFFER
- #define DEBUG_LOG_RING_BUFFER
- #endif
- #ifndef DEBUG_LOG_TRACKER
- #define DEBUG_LOG_TRACKER
- #endif
- #ifndef DEBUG_LOG_SYNTH
- #define DEBUG_LOG_SYNTH
- #endif
- #ifndef DEBUG_LOG_3D
- #define DEBUG_LOG_3D
- #endif
- #ifndef DEBUG_LOG_ASSETS
- #define DEBUG_LOG_ASSETS
- #endif
- #ifndef DEBUG_LOG_GPU
- #define DEBUG_LOG_GPU
- #endif
+#ifndef DEBUG_LOG_AUDIO
+#define DEBUG_LOG_AUDIO
+#endif
+#ifndef DEBUG_LOG_RING_BUFFER
+#define DEBUG_LOG_RING_BUFFER
+#endif
+#ifndef DEBUG_LOG_TRACKER
+#define DEBUG_LOG_TRACKER
+#endif
+#ifndef DEBUG_LOG_SYNTH
+#define DEBUG_LOG_SYNTH
+#endif
+#ifndef DEBUG_LOG_3D
+#define DEBUG_LOG_3D
+#endif
+#ifndef DEBUG_LOG_ASSETS
+#define DEBUG_LOG_ASSETS
+#endif
+#ifndef DEBUG_LOG_GPU
+#define DEBUG_LOG_GPU
+#endif
#endif /* defined(DEBUG_LOG_ALL) */
// Individual debug log category macros
@@ -37,49 +37,49 @@
// Audio subsystem debug logs
#if defined(DEBUG_LOG_AUDIO)
- #define DEBUG_AUDIO(...) fprintf(stderr, __VA_ARGS__)
+#define DEBUG_AUDIO(...) fprintf(stderr, __VA_ARGS__)
#else
- #define DEBUG_AUDIO(...) ((void)0)
+#define DEBUG_AUDIO(...) ((void)0)
#endif
// Ring buffer debug logs
#if defined(DEBUG_LOG_RING_BUFFER)
- #define DEBUG_RING_BUFFER(...) fprintf(stderr, __VA_ARGS__)
+#define DEBUG_RING_BUFFER(...) fprintf(stderr, __VA_ARGS__)
#else
- #define DEBUG_RING_BUFFER(...) ((void)0)
+#define DEBUG_RING_BUFFER(...) ((void)0)
#endif
// Tracker debug logs
#if defined(DEBUG_LOG_TRACKER)
- #define DEBUG_TRACKER(...) fprintf(stderr, __VA_ARGS__)
+#define DEBUG_TRACKER(...) fprintf(stderr, __VA_ARGS__)
#else
- #define DEBUG_TRACKER(...) ((void)0)
+#define DEBUG_TRACKER(...) ((void)0)
#endif
// Synth debug logs
#if defined(DEBUG_LOG_SYNTH)
- #define DEBUG_SYNTH(...) fprintf(stderr, __VA_ARGS__)
+#define DEBUG_SYNTH(...) fprintf(stderr, __VA_ARGS__)
#else
- #define DEBUG_SYNTH(...) ((void)0)
+#define DEBUG_SYNTH(...) ((void)0)
#endif
// 3D rendering debug logs
#if defined(DEBUG_LOG_3D)
- #define DEBUG_3D(...) fprintf(stderr, __VA_ARGS__)
+#define DEBUG_3D(...) fprintf(stderr, __VA_ARGS__)
#else
- #define DEBUG_3D(...) ((void)0)
+#define DEBUG_3D(...) ((void)0)
#endif
// Asset system debug logs
#if defined(DEBUG_LOG_ASSETS)
- #define DEBUG_ASSETS(...) fprintf(stderr, __VA_ARGS__)
+#define DEBUG_ASSETS(...) fprintf(stderr, __VA_ARGS__)
#else
- #define DEBUG_ASSETS(...) ((void)0)
+#define DEBUG_ASSETS(...) ((void)0)
#endif
// GPU/WebGPU debug logs
#if defined(DEBUG_LOG_GPU)
- #define DEBUG_GPU(...) fprintf(stderr, __VA_ARGS__)
+#define DEBUG_GPU(...) fprintf(stderr, __VA_ARGS__)
#else
- #define DEBUG_GPU(...) ((void)0)
+#define DEBUG_GPU(...) ((void)0)
#endif