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+// This file is part of the 64k demo project.
+// Typed asset helpers for specialized asset retrieval.
+// Only include this if you need TextureAsset or MeshAsset structs.
+
+#pragma once
+#include "asset_manager.h"
+
+struct TextureAsset {
+ int width;
+ int height;
+ const uint8_t* pixels;
+};
+
+struct MeshVertex {
+ float p[3];
+ float n[3];
+ float u[2];
+};
+
+struct MeshAsset {
+ uint32_t num_vertices;
+ const MeshVertex* vertices;
+ uint32_t num_indices;
+ const uint32_t* indices;
+};
+
+// Helper to retrieve and parse a simple texture asset (from packer's
+// [w][h][pixels] format)
+TextureAsset GetTextureAsset(AssetId asset_id);
+
+// Helper to retrieve and parse a mesh asset (from packer's binary format)
+MeshAsset GetMeshAsset(AssetId asset_id);