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-rw-r--r--src/util/asset_manager.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/util/asset_manager.h b/src/util/asset_manager.h
index 1e0638c..168bfca 100644
--- a/src/util/asset_manager.h
+++ b/src/util/asset_manager.h
@@ -10,6 +10,7 @@ struct AssetRecord {
size_t size; // Size of the asset data
bool is_procedural; // True if data was dynamically allocated by a procedural
// generator
+ bool is_gpu_procedural; // True if GPU compute shader generates texture
const char* proc_func_name_str; // Name of procedural generation function
// (string literal)
const float* proc_params; // Parameters for procedural generation (static,