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-rw-r--r--src/tests/test_maths.cc63
-rw-r--r--src/tests/test_shader_composer.cc38
2 files changed, 101 insertions, 0 deletions
diff --git a/src/tests/test_maths.cc b/src/tests/test_maths.cc
index 64bbb45..8eb7ec6 100644
--- a/src/tests/test_maths.cc
+++ b/src/tests/test_maths.cc
@@ -162,6 +162,68 @@ void test_spring() {
assert(vp.x > 1.0f); // Should have moved significantly
}
+// Verifies that a matrix is approximately the identity matrix
+void check_identity(const mat4& m) {
+ for (int i = 0; i < 16; ++i) {
+ float expected = (i % 5 == 0) ? 1.0f : 0.0f;
+ if (!near(m.m[i], expected, 0.005f)) {
+ std::cerr << "Matrix not Identity at index " << i << ": got " << m.m[i]
+ << " expected " << expected << std::endl;
+ assert(false);
+ }
+ }
+}
+
+// Tests matrix inversion and transposition correctness
+void test_matrix_inversion() {
+ std::cout << "Testing Matrix Inversion..." << std::endl;
+
+ // 1. Identity
+ mat4 id;
+ check_identity(id.inverse());
+
+ // 2. Translation
+ mat4 t = mat4::translate({10.0f, -5.0f, 2.0f});
+ mat4 t_inv = t.inverse();
+ check_identity(t * t_inv);
+ check_identity(t_inv * t);
+
+ // 3. Scale (non-uniform)
+ mat4 s = mat4::scale({2.0f, 0.5f, 4.0f});
+ mat4 s_inv = s.inverse();
+ check_identity(s * s_inv);
+
+ // 4. Rotation
+ mat4 r = mat4::rotate({1.0f, 2.0f, 3.0f}, 0.785f); // 45 deg around complex axis
+ mat4 r_inv = r.inverse();
+ check_identity(r * r_inv);
+
+ // 5. Complex Transform (TRS)
+ mat4 trs = t * (r * s);
+ mat4 trs_inv = trs.inverse();
+ check_identity(trs * trs_inv);
+ check_identity(trs_inv * trs);
+
+ // 6. Transposition
+ std::cout << "Testing Matrix Transposition..." << std::endl;
+ mat4 trs_t = mat4::transpose(trs);
+ mat4 trs_tt = mat4::transpose(trs_t);
+ for (int i = 0; i < 16; ++i) {
+ assert(near(trs.m[i], trs_tt.m[i]));
+ }
+
+ // 7. Manual "stress" matrix (some small values, some large)
+ mat4 stress;
+ stress.m[0] = 1.0f;
+ stress.m[5] = 2.0f;
+ stress.m[10] = 3.0f;
+ stress.m[15] = 4.0f;
+ stress.m[12] = 100.0f;
+ stress.m[1] = 0.5f;
+ mat4 stress_inv = stress.inverse();
+ check_identity(stress * stress_inv);
+}
+
int main() {
std::cout << "Testing vec2..." << std::endl;
test_vector_ops<vec2>(2);
@@ -175,6 +237,7 @@ int main() {
test_quat();
test_matrices();
+ test_matrix_inversion(); // New tests
test_ease();
test_spring();
diff --git a/src/tests/test_shader_composer.cc b/src/tests/test_shader_composer.cc
new file mode 100644
index 0000000..4a5cb8b
--- /dev/null
+++ b/src/tests/test_shader_composer.cc
@@ -0,0 +1,38 @@
+// This file is part of the 64k demo project.
+// It tests the ShaderComposer utility.
+
+#include "gpu/effects/shader_composer.h"
+#include <cassert>
+#include <iostream>
+#include <string>
+
+void test_composition() {
+ std::cout << "Testing Shader Composition..." << std::endl;
+ auto& sc = ShaderComposer::Get();
+
+ sc.RegisterSnippet("math", "fn add(a: f32, b: f32) -> f32 { return a + b; }");
+ sc.RegisterSnippet("util", "fn square(a: f32) -> f32 { return a * a; }");
+
+ std::string main_code = "fn main() { let x = add(1.0, square(2.0)); }";
+ std::string result = sc.Compose({"math", "util"}, main_code);
+
+ // Verify order and presence
+ assert(result.find("Snippet: math") != std::string::npos);
+ assert(result.find("Snippet: util") != std::string::npos);
+ assert(result.find("Main Code") != std::string::npos);
+
+ size_t pos_math = result.find("Snippet: math");
+ size_t pos_util = result.find("Snippet: util");
+ size_t pos_main = result.find("Main Code");
+
+ assert(pos_math < pos_util);
+ assert(pos_util < pos_main);
+
+ std::cout << "Composition logic verified." << std::endl;
+}
+
+int main() {
+ test_composition();
+ std::cout << "--- ALL SHADER COMPOSER TESTS PASSED ---" << std::endl;
+ return 0;
+}