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-rw-r--r--src/tests/test_gpu_procedural.cc56
1 files changed, 56 insertions, 0 deletions
diff --git a/src/tests/test_gpu_procedural.cc b/src/tests/test_gpu_procedural.cc
new file mode 100644
index 0000000..f68eb4f
--- /dev/null
+++ b/src/tests/test_gpu_procedural.cc
@@ -0,0 +1,56 @@
+// This file is part of the 64k demo project.
+// Tests GPU procedural texture generation.
+
+#include "gpu/gpu.h"
+#include "gpu/texture_manager.h"
+#include "platform/platform.h"
+#include <cstdio>
+
+int main() {
+ printf("GPU Procedural Test: Starting...\n");
+
+ // Minimal GPU initialization for testing
+ PlatformState platform = platform_init(false, 256, 256);
+ if (!platform.window) {
+ fprintf(stderr, "Error: Failed to create window\n");
+ return 1;
+ }
+
+ gpu_init(&platform);
+ const GpuContext* ctx = gpu_get_context();
+
+ // Initialize shader composer (needed for #include resolution)
+ extern void InitShaderComposer();
+ InitShaderComposer();
+
+ // Create TextureManager
+ TextureManager tex_mgr;
+ tex_mgr.init(ctx->device, ctx->queue);
+
+ // Test GPU noise generation
+ GpuProceduralParams params = {};
+ params.width = 256;
+ params.height = 256;
+ float proc_params[2] = {0.0f, 4.0f}; // seed, frequency
+ params.params = proc_params;
+ params.num_params = 2;
+
+ tex_mgr.create_gpu_noise_texture("test_noise", params);
+
+ // Verify texture exists
+ WGPUTextureView view = tex_mgr.get_texture_view("test_noise");
+ if (!view) {
+ fprintf(stderr, "Error: GPU noise texture not created\n");
+ tex_mgr.shutdown();
+ gpu_shutdown();
+ return 1;
+ }
+
+ printf("SUCCESS: GPU noise texture created (256x256)\n");
+
+ // Cleanup
+ tex_mgr.shutdown();
+ gpu_shutdown();
+ platform_shutdown(&platform);
+ return 0;
+}