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-rw-r--r--src/tests/audio/test_audio_engine.cc8
-rw-r--r--src/tests/gpu/test_demo_effects.cc4
-rw-r--r--src/tests/gpu/test_shader_assets.cc4
3 files changed, 6 insertions, 10 deletions
diff --git a/src/tests/audio/test_audio_engine.cc b/src/tests/audio/test_audio_engine.cc
index 3f0ad4d..3d23a5c 100644
--- a/src/tests/audio/test_audio_engine.cc
+++ b/src/tests/audio/test_audio_engine.cc
@@ -65,20 +65,17 @@ void test_audio_engine_manual_resource_loading() {
// Manually preload first few samples
res_mgr->preload(0);
res_mgr->preload(1);
- res_mgr->preload(2);
const int after_preload = res_mgr->get_loaded_count();
printf(" Samples loaded after manual preload: %d\n", after_preload);
- assert(after_preload == 3); // Should have 3 samples loaded
+ assert(after_preload == 2); // Should have 2 samples loaded
// Verify samples are accessible
const Spectrogram* spec0 = res_mgr->get_spectrogram(0);
const Spectrogram* spec1 = res_mgr->get_spectrogram(1);
- const Spectrogram* spec2 = res_mgr->get_spectrogram(2);
assert(spec0 != nullptr);
assert(spec1 != nullptr);
- assert(spec2 != nullptr);
printf(" ✓ AudioEngine manual resource loading test passed\n");
}
@@ -97,10 +94,9 @@ void test_audio_engine_reset() {
// Manually load some samples
res_mgr->preload(0);
res_mgr->preload(1);
- res_mgr->preload(2);
const int loaded_before_reset = res_mgr->get_loaded_count();
- assert(loaded_before_reset == 3);
+ assert(loaded_before_reset == 2);
// Reset engine
fixture.engine().reset();
diff --git a/src/tests/gpu/test_demo_effects.cc b/src/tests/gpu/test_demo_effects.cc
index ec78c10..8726e55 100644
--- a/src/tests/gpu/test_demo_effects.cc
+++ b/src/tests/gpu/test_demo_effects.cc
@@ -12,7 +12,7 @@
#include "../common/effect_test_helpers.h"
#include "../common/webgpu_test_fixture.h"
-#include "effects/cnn_effect.h"
+#include "../../../cnn_v1/src/cnn_v1_effect.h"
#include "gpu/demo_effects.h"
#include "gpu/effect.h"
#include <cassert>
@@ -89,7 +89,7 @@ static void test_post_process_effects() {
{"ThemeModulationEffect",
std::make_shared<ThemeModulationEffect>(fixture.ctx())},
{"VignetteEffect", std::make_shared<VignetteEffect>(fixture.ctx())},
- {"CNNEffect", std::make_shared<CNNEffect>(fixture.ctx())},
+ {"CNNv1Effect", std::make_shared<CNNv1Effect>(fixture.ctx())},
{"CNNv2Effect", std::make_shared<CNNv2Effect>(fixture.ctx())},
};
diff --git a/src/tests/gpu/test_shader_assets.cc b/src/tests/gpu/test_shader_assets.cc
index 135c477..63f9b5d 100644
--- a/src/tests/gpu/test_shader_assets.cc
+++ b/src/tests/gpu/test_shader_assets.cc
@@ -42,8 +42,8 @@ int main() {
all_passed &=
validate_shader(AssetId::ASSET_SHADER_COMMON_UNIFORMS, "COMMON_UNIFORMS",
{"struct", "GlobalUniforms"});
- all_passed &= validate_shader(AssetId::ASSET_SHADER_SDF_SHAPES,
- "SDF_SHAPES", {"fn", "sd"});
+ all_passed &= validate_shader(AssetId::ASSET_SHADER_SDF_SHAPES, "SDF_SHAPES",
+ {"fn", "sd"});
all_passed &= validate_shader(AssetId::ASSET_SHADER_LIGHTING, "LIGHTING",
{"fn", "calc"});
all_passed &= validate_shader(AssetId::ASSET_SHADER_RAY_BOX, "RAY_BOX",