diff options
Diffstat (limited to 'src/tests/test_jittered_audio.cc')
| -rw-r--r-- | src/tests/test_jittered_audio.cc | 72 |
1 files changed, 38 insertions, 34 deletions
diff --git a/src/tests/test_jittered_audio.cc b/src/tests/test_jittered_audio.cc index 92c9099..f880c74 100644 --- a/src/tests/test_jittered_audio.cc +++ b/src/tests/test_jittered_audio.cc @@ -24,9 +24,10 @@ void test_jittered_audio_basic() { // At 32kHz, 10ms = 320 samples = 160 frames (stereo) // Jitter of ±5ms means 5-15ms intervals, or 80-240 frames JitteredAudioBackend jittered_backend; - jittered_backend.set_base_interval(10.0f); // 10ms base interval - jittered_backend.set_jitter_amount(5.0f); // ±5ms jitter - jittered_backend.set_chunk_size_range(80, 240); // Realistic chunk sizes for 5-15ms + jittered_backend.set_base_interval(10.0f); // 10ms base interval + jittered_backend.set_jitter_amount(5.0f); // ±5ms jitter + jittered_backend.set_chunk_size_range( + 80, 240); // Realistic chunk sizes for 5-15ms audio_set_backend(&jittered_backend); audio_init(); @@ -35,13 +36,13 @@ void test_jittered_audio_basic() { audio_start(); assert(jittered_backend.is_running()); - // Simulate main loop for 2 seconds - const float total_time = 2.0f; - const float dt = 1.0f / 60.0f; // 60fps + // Simulate main loop for 0.5 seconds (quick stress test) + const float total_time = 0.5f; + const float dt = 1.0f / 60.0f; // 60fps float music_time = 0.0f; for (float t = 0.0f; t < total_time; t += dt) { - music_time += dt; // Normal tempo + music_time += dt; // Normal tempo // Update tracker and fill buffer tracker_update(music_time); @@ -61,13 +62,13 @@ void test_jittered_audio_basic() { printf(" Frames consumed: %d\n", frames_consumed); printf(" Underruns: %d\n", underruns); - // Should have consumed roughly 2 seconds worth of audio - // At 32kHz stereo: 2 seconds = 64000 samples = 32000 frames - assert(frames_consumed > 24000); // At least 1.5 seconds (48000 samples) - assert(frames_consumed < 40000); // At most 2.5 seconds (80000 samples) + // Should have consumed roughly 0.5 seconds worth of audio + // At 32kHz stereo: 0.5 seconds = 16000 samples = 8000 frames + assert(frames_consumed > 4000); // At least 0.25 seconds (8000 samples) + assert(frames_consumed < 12000); // At most 0.75 seconds (24000 samples) // Underruns are acceptable in this test, but shouldn't be excessive - assert(underruns < 50); // Less than 50 underruns in 2 seconds + assert(underruns < 20); // Less than 20 underruns in 0.5 seconds printf(" ✓ Basic jittered audio consumption PASSED\n"); } @@ -83,9 +84,9 @@ void test_jittered_audio_with_acceleration() { // At 32kHz, 15ms = 480 samples = 240 frames (stereo) // Jitter of ±10ms means 5-25ms intervals, or 80-400 frames JitteredAudioBackend jittered_backend; - jittered_backend.set_base_interval(15.0f); // Slower consumption - jittered_backend.set_jitter_amount(10.0f); // High jitter - jittered_backend.set_chunk_size_range(80, 400); // Realistic stress test range + jittered_backend.set_base_interval(15.0f); // Slower consumption + jittered_backend.set_jitter_amount(10.0f); // High jitter + jittered_backend.set_chunk_size_range(80, 400); // Realistic stress test range audio_set_backend(&jittered_backend); audio_init(); @@ -94,19 +95,19 @@ void test_jittered_audio_with_acceleration() { audio_start(); // Simulate acceleration scenario (similar to real demo) - const float total_time = 10.0f; + const float total_time = 3.0f; const float dt = 1.0f / 60.0f; float music_time = 0.0f; float physical_time = 0.0f; - for (int frame = 0; frame < 600; ++frame) { // 10 seconds @ 60fps + for (int frame = 0; frame < 180; ++frame) { // 3 seconds @ 60fps physical_time = frame * dt; - // Variable tempo (accelerate from 5-10s) + // Variable tempo (accelerate from 1.5-3s) float tempo_scale = 1.0f; - if (physical_time >= 5.0f && physical_time < 10.0f) { - const float progress = (physical_time - 5.0f) / 5.0f; - tempo_scale = 1.0f + progress * 1.0f; // 1.0 → 2.0 + if (physical_time >= 1.5f && physical_time < 3.0f) { + const float progress = (physical_time - 1.5f) / 1.5f; + tempo_scale = 1.0f + progress * 1.0f; // 1.0 → 2.0 } music_time += dt * tempo_scale; @@ -118,12 +119,14 @@ void test_jittered_audio_with_acceleration() { // Sleep to simulate frame time std::this_thread::sleep_for(std::chrono::milliseconds(16)); - // Progress indicator - if (frame % 60 == 0) { - printf(" Frame %d: music_time=%.2fs, tempo=%.2fx, consumed=%d frames, underruns=%d\r", - frame, music_time, tempo_scale, - jittered_backend.get_total_frames_consumed(), - jittered_backend.get_underrun_count()); + // Progress indicator (every 30 frames for shorter test) + if (frame % 30 == 0) { + printf( + " Frame %d: music_time=%.2fs, tempo=%.2fx, consumed=%d frames, " + "underruns=%d\r", + frame, music_time, tempo_scale, + jittered_backend.get_total_frames_consumed(), + jittered_backend.get_underrun_count()); fflush(stdout); } } @@ -139,14 +142,15 @@ void test_jittered_audio_with_acceleration() { printf(" Total frames consumed: %d\n", frames_consumed); printf(" Total underruns: %d\n", underruns); - // Should have consumed roughly 12.5 seconds worth of audio - // (10 seconds physical time with acceleration 1.0x → 2.0x) - // At 32kHz stereo: 12.5 seconds = 400000 samples = 200000 frames - assert(frames_consumed > 120000); // At least 7.5 seconds (240000 samples) - assert(frames_consumed < 240000); // At most 15 seconds (480000 samples) + // Should have consumed roughly 3.75 seconds worth of audio + // (3 seconds physical time with acceleration 1.0x → 2.0x) + // At 32kHz stereo: 3.75 seconds = 120000 samples = 60000 frames + assert(frames_consumed > 40000); // At least 2.5 seconds (80000 samples) + assert(frames_consumed < 80000); // At most 5 seconds (160000 samples) - // During acceleration with jitter, some underruns are expected but not excessive - assert(underruns < 200); // Less than 200 underruns in 10 seconds + // During acceleration with jitter, some underruns are expected but not + // excessive + assert(underruns < 60); // Less than 60 underruns in 3 seconds printf(" ✓ Jittered audio with acceleration PASSED\n"); } |
