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-rw-r--r--src/tests/test_3d_render.cc226
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diff --git a/src/tests/test_3d_render.cc b/src/tests/test_3d_render.cc
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+// This file is part of the 64k demo project.
+// Standalone "mini-demo" for testing the 3D renderer.
+
+#include "3d/camera.h"
+#include "3d/object.h"
+#include "3d/renderer.h"
+#include "3d/scene.h"
+#include "platform.h"
+#include <iostream>
+#include <vector>
+#include <cmath>
+#include <cstring>
+
+#if defined(DEMO_CROSS_COMPILE_WIN32)
+#include <webgpu/webgpu.h>
+#else
+#include <webgpu.h>
+#endif
+
+// Global State
+static Renderer3D g_renderer;
+static Scene g_scene;
+static Camera g_camera;
+static WGPUDevice g_device = nullptr;
+static WGPUQueue g_queue = nullptr;
+static WGPUSurface g_surface = nullptr;
+static WGPUAdapter g_adapter = nullptr;
+static WGPUTextureFormat g_format = WGPUTextureFormat_Undefined;
+static int g_width = 1280;
+static int g_height = 720;
+
+// Reimplementing basic WebGPU init here
+void init_wgpu() {
+ WGPUInstance instance = wgpuCreateInstance(nullptr);
+ if (!instance) {
+ std::cerr << "Failed to create WGPU instance." << std::endl;
+ exit(1);
+ }
+
+ g_surface = platform_create_wgpu_surface(instance);
+ if (!g_surface) {
+ std::cerr << "Failed to create WGPU surface." << std::endl;
+ exit(1);
+ }
+
+ WGPURequestAdapterOptions adapter_opts = {};
+ adapter_opts.compatibleSurface = g_surface;
+ adapter_opts.powerPreference = WGPUPowerPreference_HighPerformance;
+
+#if defined(DEMO_CROSS_COMPILE_WIN32)
+ auto on_adapter = [](WGPURequestAdapterStatus status, WGPUAdapter adapter,
+ const char* message, void* userdata) {
+ if (status == WGPURequestAdapterStatus_Success) {
+ *(WGPUAdapter*)userdata = adapter;
+ } else {
+ std::cerr << "Adapter Error: " << (message ? message : "null") << std::endl;
+ }
+ };
+ wgpuInstanceRequestAdapter(instance, &adapter_opts, on_adapter, &g_adapter);
+#else
+ auto on_adapter = [](WGPURequestAdapterStatus status, WGPUAdapter adapter,
+ WGPUStringView message, void* userdata, void* user2) {
+ if (status == WGPURequestAdapterStatus_Success) {
+ *(WGPUAdapter*)userdata = adapter;
+ } else {
+ std::cerr << "Adapter Error: " << (message.data ? message.data : "null") << std::endl;
+ }
+ };
+ WGPURequestAdapterCallbackInfo adapter_cb = {};
+ adapter_cb.mode = WGPUCallbackMode_WaitAnyOnly;
+ adapter_cb.callback = on_adapter;
+ adapter_cb.userdata1 = &g_adapter;
+ wgpuInstanceRequestAdapter(instance, &adapter_opts, adapter_cb);
+#endif
+
+ // Spin wait for adapter
+#if !defined(DEMO_CROSS_COMPILE_WIN32)
+ while (!g_adapter) {
+ wgpuInstanceProcessEvents(instance);
+ }
+#endif
+
+ if (!g_adapter) {
+ std::cerr << "Failed to get adapter." << std::endl;
+ exit(1);
+ }
+
+ WGPUDeviceDescriptor device_desc = {};
+
+#if defined(DEMO_CROSS_COMPILE_WIN32)
+ auto on_device = [](WGPURequestDeviceStatus status, WGPUDevice device,
+ const char* message, void* userdata) {
+ if (status == WGPURequestDeviceStatus_Success) {
+ *(WGPUDevice*)userdata = device;
+ }
+ };
+ wgpuAdapterRequestDevice(g_adapter, &device_desc, on_device, &g_device);
+#else
+ auto on_device = [](WGPURequestDeviceStatus status, WGPUDevice device,
+ WGPUStringView message, void* userdata, void* user2) {
+ if (status == WGPURequestDeviceStatus_Success) {
+ *(WGPUDevice*)userdata = device;
+ }
+ };
+ WGPURequestDeviceCallbackInfo device_cb = {};
+ device_cb.mode = WGPUCallbackMode_WaitAnyOnly;
+ device_cb.callback = on_device;
+ device_cb.userdata1 = &g_device;
+ wgpuAdapterRequestDevice(g_adapter, &device_desc, device_cb);
+#endif
+
+#if !defined(DEMO_CROSS_COMPILE_WIN32)
+ // Poll until device is ready (WaitAny is unimplemented in current wgpu-native build)
+ while (!g_device) {
+ wgpuInstanceProcessEvents(instance);
+ }
+#endif
+
+ if (!g_device) {
+ std::cerr << "Failed to get device." << std::endl;
+ exit(1);
+ }
+
+ g_queue = wgpuDeviceGetQueue(g_device);
+
+ WGPUSurfaceCapabilities caps = {};
+ wgpuSurfaceGetCapabilities(g_surface, g_adapter, &caps);
+ g_format = caps.formats[0];
+
+ WGPUSurfaceConfiguration config = {};
+ config.device = g_device;
+ config.format = g_format;
+ config.usage = WGPUTextureUsage_RenderAttachment;
+ config.width = g_width;
+ config.height = g_height;
+ config.presentMode = WGPUPresentMode_Fifo;
+ config.alphaMode = WGPUCompositeAlphaMode_Opaque;
+ wgpuSurfaceConfigure(g_surface, &config);
+}
+
+void setup_scene() {
+ g_scene.clear();
+ // Center Red Cube
+ Object3D center;
+ center.position = vec3(0, 0, 0);
+ center.color = vec4(1, 0, 0, 1);
+ g_scene.add_object(center);
+
+ // Orbiting Green Cubes
+ for (int i = 0; i < 8; ++i) {
+ Object3D obj;
+ float angle = (i / 8.0f) * 6.28318f;
+ obj.position = vec3(std::cos(angle) * 4.0f, 0, std::sin(angle) * 4.0f);
+ obj.scale = vec3(0.5f, 0.5f, 0.5f);
+ obj.color = vec4(0, 1, 0, 1);
+ g_scene.add_object(obj);
+ }
+}
+
+int main() {
+ platform_init_window(false);
+
+ init_wgpu();
+
+ g_renderer.init(g_device, g_queue, g_format);
+ g_renderer.resize(g_width, g_height);
+
+ setup_scene();
+
+ g_camera.position = vec3(0, 5, 10);
+ g_camera.target = vec3(0, 0, 0);
+
+ float time = 0.0f;
+ while (!platform_should_close()) {
+ platform_poll();
+
+ time += 0.016f; // Approx 60fps
+
+ // Animate Objects
+ for (size_t i = 1; i < g_scene.objects.size(); ++i) {
+ g_scene.objects[i].rotation = quat::from_axis(vec3(0, 1, 0), time * 2.0f + i);
+ g_scene.objects[i].position.y = std::sin(time * 3.0f + i) * 1.5f;
+ }
+
+ // Animate Camera Height and Radius
+ float cam_radius = 10.0f + std::sin(time * 0.3f) * 4.0f;
+ float cam_height = 5.0f + std::cos(time * 0.4f) * 3.0f;
+ g_camera.set_look_at(
+ vec3(std::sin(time * 0.5f) * cam_radius, cam_height, std::cos(time * 0.5f) * cam_radius),
+ vec3(0, 0, 0),
+ vec3(0, 1, 0)
+ );
+
+ // Render Frame
+ WGPUSurfaceTexture surface_tex;
+ wgpuSurfaceGetCurrentTexture(g_surface, &surface_tex);
+
+ if (surface_tex.status == WGPUSurfaceGetCurrentTextureStatus_SuccessOptimal) {
+ WGPUTextureViewDescriptor view_desc = {};
+ view_desc.format = g_format;
+ view_desc.dimension = WGPUTextureViewDimension_2D;
+ view_desc.baseMipLevel = 0;
+ view_desc.mipLevelCount = 1;
+ view_desc.baseArrayLayer = 0;
+ view_desc.arrayLayerCount = 1;
+ view_desc.aspect = WGPUTextureAspect_All;
+ WGPUTextureView view = wgpuTextureCreateView(surface_tex.texture, &view_desc);
+
+ g_renderer.render(g_scene, g_camera, time, view);
+
+ wgpuTextureViewRelease(view);
+ wgpuSurfacePresent(g_surface);
+ wgpuTextureRelease(surface_tex.texture);
+ }
+
+#if !defined(DEMO_CROSS_COMPILE_WIN32)
+ // Poll events for wgpu-native to ensure callbacks fire and frame presents?
+ // We don't have easy access to instance here unless we store it globally.
+ // Let's just assume Present handles enough synchronization for this demo.
+#endif
+ }
+
+ g_renderer.shutdown();
+ platform_shutdown();
+ return 0;
+}