summaryrefslogtreecommitdiff
path: root/src/tests/test_3d_render.cc
diff options
context:
space:
mode:
Diffstat (limited to 'src/tests/test_3d_render.cc')
-rw-r--r--src/tests/test_3d_render.cc16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/tests/test_3d_render.cc b/src/tests/test_3d_render.cc
index 141b1b7..f98ee7c 100644
--- a/src/tests/test_3d_render.cc
+++ b/src/tests/test_3d_render.cc
@@ -137,18 +137,18 @@ void setup_scene() {
g_scene.clear();
srand(12345); // Fixed seed
- // Large floor, use PLANE type
- Object3D floor(ObjectType::PLANE);
+ // Large floor, use CUBE type
+ Object3D floor(ObjectType::CUBE);
floor.position = vec3(0, -2.0f, 0);
- floor.scale = vec3(100.0f, 1.0f, 100.0f);
+ floor.scale = vec3(50.0f, 0.5f, 50.0f);
floor.color =
vec4(0.9f, 0.9f, 0.9f, 1.0f); // Brighter white for better shadow contrast
g_scene.add_object(floor);
// Center object
Object3D center(ObjectType::TORUS);
- center.position = vec3(0, 1.0f, 0); // Higher
- center.scale = vec3(2.5f, 2.5f, 2.5f); // Larger
+ center.position = vec3(0, 0, 0);
+ center.scale = vec3(1.5f, 1.5f, 1.5f);
center.color = vec4(1, 0, 0, 1);
g_scene.add_object(center);
@@ -163,12 +163,12 @@ void setup_scene() {
Object3D obj(type);
float angle = (rand() % 360) * 0.01745f;
- float dist = 4.0f + (rand() % 100) * 0.06f;
- float height = 0.5f + (rand() % 100) * 0.04f; // Higher
+ float dist = 4.0f + (rand() % 100) * 0.05f;
+ float height = -1.0f + (rand() % 100) * 0.04f;
obj.position = vec3(std::cos(angle) * dist, height, std::sin(angle) * dist);
- float s = 0.5f + (rand() % 100) * 0.005f;
+ float s = 0.3f + (rand() % 100) * 0.005f;
obj.scale = vec3(s, s, s);
obj.color = vec4((rand() % 100) / 100.0f, (rand() % 100) / 100.0f,