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-rw-r--r--src/tests/gpu/test_demo_effects.cc6
-rw-r--r--src/tests/gpu/test_effect_base.cc14
-rw-r--r--src/tests/gpu/test_shader_assets.cc7
3 files changed, 12 insertions, 15 deletions
diff --git a/src/tests/gpu/test_demo_effects.cc b/src/tests/gpu/test_demo_effects.cc
index b005662..5c4bffc 100644
--- a/src/tests/gpu/test_demo_effects.cc
+++ b/src/tests/gpu/test_demo_effects.cc
@@ -58,9 +58,9 @@ static void test_effects() {
{"Hybrid3D", std::make_shared<Hybrid3D>(
fixture.ctx(), std::vector<std::string>{"source"},
std::vector<std::string>{"sink"}, 0.0f, 1000.0f)},
- {"Flash", std::make_shared<Flash>(fixture.ctx(),
- std::vector<std::string>{"source"},
- std::vector<std::string>{"sink"}, 0.0f, 1000.0f)},
+ {"Flash", std::make_shared<Flash>(
+ fixture.ctx(), std::vector<std::string>{"source"},
+ std::vector<std::string>{"sink"}, 0.0f, 1000.0f)},
{"PeakMeter", std::make_shared<PeakMeter>(
fixture.ctx(), std::vector<std::string>{"source"},
std::vector<std::string>{"sink"}, 0.0f, 1000.0f)},
diff --git a/src/tests/gpu/test_effect_base.cc b/src/tests/gpu/test_effect_base.cc
index 64e5fa4..e73f4d7 100644
--- a/src/tests/gpu/test_effect_base.cc
+++ b/src/tests/gpu/test_effect_base.cc
@@ -104,10 +104,9 @@ static void test_effect_in_sequence() {
class TestSequence : public Sequence {
public:
TestSequence(const GpuContext& ctx, int w, int h) : Sequence(ctx, w, h) {
- auto effect =
- std::make_shared<Passthrough>(ctx, std::vector<std::string>{"source"},
- std::vector<std::string>{"sink"}, 0.0f,
- 1000.0f);
+ auto effect = std::make_shared<Passthrough>(
+ ctx, std::vector<std::string>{"source"},
+ std::vector<std::string>{"sink"}, 0.0f, 1000.0f);
effect_dag_.push_back({effect, {"source"}, {"sink"}, 0});
init_effect_nodes();
@@ -137,10 +136,9 @@ static void test_sequence_render() {
class TestSequence : public Sequence {
public:
TestSequence(const GpuContext& ctx, int w, int h) : Sequence(ctx, w, h) {
- auto effect =
- std::make_shared<Passthrough>(ctx, std::vector<std::string>{"source"},
- std::vector<std::string>{"sink"}, 0.0f,
- 1000.0f);
+ auto effect = std::make_shared<Passthrough>(
+ ctx, std::vector<std::string>{"source"},
+ std::vector<std::string>{"sink"}, 0.0f, 1000.0f);
effect_dag_.push_back({effect, {"source"}, {"sink"}, 0});
init_effect_nodes();
diff --git a/src/tests/gpu/test_shader_assets.cc b/src/tests/gpu/test_shader_assets.cc
index 084694d..1ceb49d 100644
--- a/src/tests/gpu/test_shader_assets.cc
+++ b/src/tests/gpu/test_shader_assets.cc
@@ -60,10 +60,9 @@ int main() {
all_passed &=
validate_shader(AssetId::ASSET_SHADER_PARTICLE_RENDER, "PARTICLE_RENDER",
{"@vertex", "vs_main", "@fragment", "fs_main"});
- all_passed &=
- validate_shader(AssetId::ASSET_SHADER_PASSTHROUGH, "PASSTHROUGH",
- {"#include \"render/fullscreen_uv_vs\"", "@fragment",
- "fs_main"});
+ all_passed &= validate_shader(
+ AssetId::ASSET_SHADER_PASSTHROUGH, "PASSTHROUGH",
+ {"#include \"render/fullscreen_uv_vs\"", "@fragment", "fs_main"});
all_passed &= validate_shader(
AssetId::ASSET_SHADER_ELLIPSE, "ELLIPSE",
{"#include \"render/fullscreen_vs\"", "@fragment", "fs_main"});