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-rw-r--r--src/tests/gpu/test_sequence_v2_e2e.cc114
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diff --git a/src/tests/gpu/test_sequence_v2_e2e.cc b/src/tests/gpu/test_sequence_v2_e2e.cc
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+// End-to-end test for Sequence v2 system
+// Tests compiler output instantiation and execution
+
+#include "gpu/sequence_v2.h"
+#include "gpu/effect_v2.h"
+#include "effects/gaussian_blur_effect_v2.h"
+#include "effects/heptagon_effect_v2.h"
+#include "effects/passthrough_effect_v2.h"
+#include "gpu/shaders.h"
+#include "tests/common/webgpu_test_fixture.h"
+#include <cassert>
+#include <cstdio>
+
+// Manually transcribed generated sequence (simulates compiler output)
+// Simple 2-effect chain to validate DAG execution
+class SimpleTestSequence : public SequenceV2 {
+ public:
+ SimpleTestSequence(const GpuContext& ctx, int width, int height)
+ : SequenceV2(ctx, width, height) {
+ // Node declarations (including source/sink for testing)
+ nodes_.declare_node("source", NodeType::U8X4_NORM, width_, height_);
+ nodes_.declare_node("temp", NodeType::U8X4_NORM, width_, height_);
+ nodes_.declare_node("sink", NodeType::U8X4_NORM, width_, height_);
+
+ // Effect DAG construction (2 effects: source->temp->sink)
+ effect_dag_.push_back({
+ .effect = std::make_shared<PassthroughEffectV2>(ctx,
+ std::vector<std::string>{"source"},
+ std::vector<std::string>{"temp"}),
+ .input_nodes = {"source"},
+ .output_nodes = {"temp"},
+ .execution_order = 0
+ });
+ effect_dag_.push_back({
+ .effect = std::make_shared<PassthroughEffectV2>(ctx,
+ std::vector<std::string>{"temp"},
+ std::vector<std::string>{"sink"}),
+ .input_nodes = {"temp"},
+ .output_nodes = {"sink"},
+ .execution_order = 1
+ });
+ }
+};
+
+// Test: Instantiate and run v2 sequence
+void test_sequence_v2_instantiation() {
+ WebGPUTestFixture fixture;
+ if (!fixture.init()) {
+ fprintf(stderr, "Skipping test (no GPU)\n");
+ return;
+ }
+
+ // Initialize shader composer with snippets
+ InitShaderComposer();
+
+ // Create sequence
+ SimpleTestSequence seq(fixture.ctx(), 1280, 720);
+
+ // Preprocess
+ seq.preprocess(0.0f, 0.0f, 0.0f, 0.0f);
+
+ // Create command encoder
+ WGPUCommandEncoderDescriptor enc_desc = {};
+ WGPUCommandEncoder encoder =
+ wgpuDeviceCreateCommandEncoder(fixture.ctx().device, &enc_desc);
+
+ // Execute DAG (should not crash)
+ seq.render_effects(encoder);
+
+ // Cleanup
+ WGPUCommandBuffer cmd = wgpuCommandEncoderFinish(encoder, nullptr);
+ wgpuCommandBufferRelease(cmd);
+ wgpuCommandEncoderRelease(encoder);
+
+ printf("PASS: Sequence v2 instantiation and execution\n");
+}
+
+// Test: Verify DAG execution order
+void test_dag_execution_order() {
+ WebGPUTestFixture fixture;
+ if (!fixture.init()) {
+ fprintf(stderr, "Skipping test (no GPU)\n");
+ return;
+ }
+
+ // Initialize shader composer with snippets
+ InitShaderComposer();
+
+ SimpleTestSequence seq(fixture.ctx(), 1280, 720);
+
+ // Verify effects are in correct order
+ const auto& dag = seq.get_effect_dag();
+ assert(dag.size() == 2);
+ assert(dag[0].execution_order == 0);
+ assert(dag[1].execution_order == 1);
+
+ // Verify node routing
+ assert(dag[0].input_nodes[0] == "source");
+ assert(dag[0].output_nodes[0] == "temp");
+ assert(dag[1].input_nodes[0] == "temp");
+ assert(dag[1].output_nodes[0] == "sink");
+
+ printf("PASS: DAG execution order validated\n");
+}
+
+int main() {
+ printf("Running Sequence v2 end-to-end tests...\n");
+
+ test_sequence_v2_instantiation();
+ test_dag_execution_order();
+
+ printf("All Sequence v2 e2e tests passed!\n");
+ return 0;
+}