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-rw-r--r--src/tests/common/webgpu_test_fixture.h65
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diff --git a/src/tests/common/webgpu_test_fixture.h b/src/tests/common/webgpu_test_fixture.h
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+// This file is part of the 64k demo project.
+// It provides shared WebGPU initialization for GPU tests.
+// Eliminates boilerplate and enables graceful skipping if GPU unavailable.
+
+#pragma once
+
+#include "gpu/gpu.h"
+#include "platform/platform.h"
+
+// Shared test fixture for WebGPU tests
+// Handles device/queue initialization and cleanup
+class WebGPUTestFixture {
+ public:
+ WebGPUTestFixture();
+ ~WebGPUTestFixture();
+
+ // Initialize WebGPU device and queue
+ // Returns true on success, false if GPU unavailable (test should skip)
+ bool init();
+
+ // Cleanup resources
+ void shutdown();
+
+ // Accessors
+ WGPUInstance instance() const {
+ return instance_;
+ }
+ WGPUDevice device() const {
+ return device_;
+ }
+ WGPUQueue queue() const {
+ return queue_;
+ }
+ WGPUTextureFormat format() const {
+ return WGPUTextureFormat_BGRA8Unorm;
+ }
+ GpuContext ctx() const {
+ return {device_, queue_, format()};
+ }
+
+ // Check if fixture is ready
+ bool is_initialized() const {
+ return device_ != nullptr;
+ }
+
+ private:
+ WGPUInstance instance_ = nullptr;
+ WGPUAdapter adapter_ = nullptr;
+ WGPUDevice device_ = nullptr;
+ WGPUQueue queue_ = nullptr;
+
+ // Callback state for async device request
+ struct RequestState {
+ WGPUAdapter adapter = nullptr;
+ WGPUDevice device = nullptr;
+ bool done = false;
+ };
+
+ static void adapter_callback(WGPURequestAdapterStatus status,
+ WGPUAdapter adapter, const char* message,
+ void* userdata);
+
+ static void device_callback(WGPURequestDeviceStatus status, WGPUDevice device,
+ const char* message, void* userdata);
+};