summaryrefslogtreecommitdiff
path: root/src/tests/audio/test_jittered_audio.cc
diff options
context:
space:
mode:
Diffstat (limited to 'src/tests/audio/test_jittered_audio.cc')
-rw-r--r--src/tests/audio/test_jittered_audio.cc161
1 files changed, 161 insertions, 0 deletions
diff --git a/src/tests/audio/test_jittered_audio.cc b/src/tests/audio/test_jittered_audio.cc
new file mode 100644
index 0000000..d8260ec
--- /dev/null
+++ b/src/tests/audio/test_jittered_audio.cc
@@ -0,0 +1,161 @@
+// This file is part of the 64k demo project.
+// It tests the ring buffer under jittered consumption (stress test).
+
+#include <stdio.h>
+
+#if !defined(STRIP_ALL)
+
+#include "audio/audio.h"
+#include "audio/backend/jittered_audio_backend.h"
+#include "audio/synth.h"
+#include "audio/tracker.h"
+#include <assert.h>
+#include <chrono>
+#include <thread>
+
+void test_jittered_audio_basic() {
+ printf("Test: Basic jittered audio consumption...\n");
+
+ // Initialize audio system
+ synth_init();
+ tracker_init();
+
+ // Set up jittered backend with realistic parameters
+ // At 32kHz, 10ms = 320 samples = 160 frames (stereo)
+ // Jitter of ±5ms means 5-15ms intervals, or 80-240 frames
+ JitteredAudioBackend jittered_backend;
+ jittered_backend.set_base_interval(10.0f); // 10ms base interval
+ jittered_backend.set_jitter_amount(5.0f); // ±5ms jitter
+ jittered_backend.set_chunk_size_range(
+ 80, 240); // Realistic chunk sizes for 5-15ms
+
+ audio_set_backend(&jittered_backend);
+ audio_init();
+
+ // Start audio thread
+ audio_start();
+ assert(jittered_backend.is_running());
+
+ // Simulate main loop for 0.1 seconds (quick stress test)
+ const float total_time = 0.1f;
+ const float dt = 1.0f / 60.0f; // 60fps
+ float music_time = 0.0f;
+
+ for (float t = 0.0f; t < total_time; t += dt) {
+ music_time += dt; // Normal tempo
+
+ // Update tracker and fill buffer
+ tracker_update(music_time, dt);
+ audio_render_ahead(music_time, dt);
+
+ // Sleep minimal time to let audio thread run
+ std::this_thread::sleep_for(std::chrono::milliseconds(1));
+ }
+
+ // Stop audio
+ audio_shutdown();
+
+ // Check results
+ const int frames_consumed = jittered_backend.get_total_frames_consumed();
+ const int underruns = jittered_backend.get_underrun_count();
+
+ printf(" Frames consumed: %d\n", frames_consumed);
+ printf(" Underruns: %d\n", underruns);
+
+ // Should have consumed some audio (exact amount depends on timing/jitter)
+ // With minimal sleeps and 0.1s sim time, expect 50-1000 frames
+ assert(frames_consumed > 50); // At least some audio consumed
+ assert(frames_consumed < 2000); // Not excessive
+
+ // Underruns are acceptable in this test, but shouldn't be excessive
+ assert(underruns < 5); // Less than 5 underruns in 0.1 seconds
+
+ printf(" ✓ Basic jittered audio consumption PASSED\n");
+}
+
+void test_jittered_audio_with_acceleration() {
+ printf("Test: Jittered audio with tempo acceleration...\n");
+
+ // Initialize audio system
+ synth_init();
+ tracker_init();
+
+ // Set up jittered backend with aggressive settings for stress test
+ // At 32kHz, 15ms = 480 samples = 240 frames (stereo)
+ // Jitter of ±10ms means 5-25ms intervals, or 80-400 frames
+ JitteredAudioBackend jittered_backend;
+ jittered_backend.set_base_interval(15.0f); // Slower consumption
+ jittered_backend.set_jitter_amount(10.0f); // High jitter
+ jittered_backend.set_chunk_size_range(80, 400); // Realistic stress test range
+
+ audio_set_backend(&jittered_backend);
+ audio_init();
+
+ // Start audio thread
+ audio_start();
+
+ // Simulate acceleration scenario (similar to real demo)
+ const float total_time = 0.6f;
+ const float dt = 1.0f / 60.0f;
+ float music_time = 0.0f;
+ float physical_time = 0.0f;
+
+ for (int frame = 0; frame < 36; ++frame) { // 0.6 seconds @ 60fps
+ physical_time = frame * dt;
+
+ // Variable tempo (accelerate from 0.3-0.6s)
+ float tempo_scale = 1.0f;
+ if (physical_time >= 0.3f && physical_time < 0.6f) {
+ const float progress = (physical_time - 0.3f) / 0.3f;
+ tempo_scale = 1.0f + progress * 1.0f; // 1.0 → 2.0
+ }
+
+ music_time += dt * tempo_scale;
+
+ // Update tracker and fill buffer
+ tracker_update(music_time, dt * tempo_scale);
+ audio_render_ahead(music_time, dt);
+
+ // Sleep minimal time to let audio thread run
+ std::this_thread::sleep_for(std::chrono::milliseconds(1));
+ }
+ printf("\n");
+
+ // Stop audio
+ audio_shutdown();
+
+ // Check results
+ const int frames_consumed = jittered_backend.get_total_frames_consumed();
+ const int underruns = jittered_backend.get_underrun_count();
+
+ printf(" Total frames consumed: %d\n", frames_consumed);
+ printf(" Total underruns: %d\n", underruns);
+
+ // Should have consumed some audio (exact amount depends on timing/jitter)
+ // With minimal sleeps and 0.6s sim time, expect more than basic test
+ assert(frames_consumed > 200); // At least some audio consumed
+ assert(frames_consumed < 5000); // Not excessive
+
+ // During acceleration with jitter, some underruns are expected but not
+ // excessive
+ assert(underruns < 10); // Less than 10 underruns in 0.6 seconds
+
+ printf(" ✓ Jittered audio with acceleration PASSED\n");
+}
+
+int main() {
+ printf("Running Jittered Audio Backend tests...\n\n");
+ test_jittered_audio_basic();
+ test_jittered_audio_with_acceleration();
+ printf("\n✅ All Jittered Audio Backend tests PASSED\n");
+ return 0;
+}
+
+#else
+
+int main() {
+ printf("Jittered Audio Backend tests skipped (STRIP_ALL enabled)\n");
+ return 0;
+}
+
+#endif /* !defined(STRIP_ALL) */