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Diffstat (limited to 'src/tests/assets/test_assets.cc')
| -rw-r--r-- | src/tests/assets/test_assets.cc | 184 |
1 files changed, 184 insertions, 0 deletions
diff --git a/src/tests/assets/test_assets.cc b/src/tests/assets/test_assets.cc new file mode 100644 index 0000000..2ee18d6 --- /dev/null +++ b/src/tests/assets/test_assets.cc @@ -0,0 +1,184 @@ +// This file is part of the 64k demo project. +// It tests the asset manager's ability to retrieve packed data. +// Verifies data integrity and size reporting. + +#if defined(USE_TEST_ASSETS) +#include "test_assets.h" +#else +#include "generated/assets.h" +#endif /* defined(USE_TEST_ASSETS) */ + +#include "util/asset_manager_utils.h" + +#include <assert.h> +#include <stdio.h> +#include <string.h> + +int main() { + printf("Running AssetManager test...\n"); + + size_t size = 0; + const uint8_t* data1 = GetAsset(AssetId::ASSET_TEST_ASSET_1, &size); + + assert(data1 != nullptr); + assert(size > 0); + + const char* expected_prefix = "This is a test asset file."; + if (strncmp((const char*)data1, expected_prefix, strlen(expected_prefix)) == + 0) { + printf("Asset content verification: SUCCESS\n"); + } else { + printf("Asset content verification: FAILED\n"); + printf("Got: %.*s\n", (int)size, (const char*)data1); + return 1; + } + + // Test caching: request the same asset again and verify pointer is identical + size_t size2 = 0; + const uint8_t* data2 = GetAsset(AssetId::ASSET_TEST_ASSET_1, &size2); + assert(data2 != nullptr); + assert(size2 == size); + assert(data1 == data2); // Pointers should be the same for cached static asset + printf("Asset caching test: SUCCESS\n"); + + // Test ASSET_LAST_ID - should not return a valid asset + size_t last_id_size = 0; + const uint8_t* last_id_data = GetAsset(AssetId::ASSET_LAST_ID, &last_id_size); + assert(last_id_data == nullptr); + assert(last_id_size == 0); + printf("ASSET_LAST_ID test: SUCCESS\n"); + + printf("Asset size: %zu bytes\n", size); + + // Test procedural asset + printf("\nRunning Procedural Asset test...\n"); + size_t proc_size = 0; + const uint8_t* proc_data_1 = + GetAsset(AssetId::ASSET_PROC_NOISE_256, &proc_size); + assert(proc_data_1 != nullptr); + // Expect 256x256 RGBA8 + 8 byte header + assert(proc_size == 256 * 256 * 4 + 8); + + // Verify first few bytes of DATA (skip header) + // Header is 8 bytes + const uint8_t* pixel_data_1 = proc_data_1 + 8; + bool non_zero_data = false; + for (size_t i = 0; i < 16; ++i) { // Check first 16 bytes of pixels + if (pixel_data_1[i] != 0) { + non_zero_data = true; + break; + } + } + assert(non_zero_data); + printf("Procedural asset content verification: SUCCESS\n"); + + // Test DropAsset for procedural asset and re-generation + DropAsset(AssetId::ASSET_PROC_NOISE_256, proc_data_1); + // After dropping, GetAsset should generate new data + const uint8_t* proc_data_2 = + GetAsset(AssetId::ASSET_PROC_NOISE_256, &proc_size); + assert(proc_data_2 != nullptr); + // assert(proc_data_1 != proc_data_2); // Removed: Allocator might reuse the + // same address + + // Verify content again to ensure it was re-generated correctly + non_zero_data = false; + const uint8_t* pixel_data_2 = proc_data_2 + 8; + for (size_t i = 0; i < 16; ++i) { + if (pixel_data_2[i] != 0) { + non_zero_data = true; + break; + } + } + assert(non_zero_data); + printf("Procedural asset DropAsset and re-generation test: SUCCESS\n"); + + // Test Texture Asset (TGA loading) + printf("\nRunning Texture Asset test...\n"); + TextureAsset tex = GetTextureAsset(AssetId::ASSET_TEST_IMAGE); + assert(tex.pixels != nullptr); + assert(tex.width == 2); + assert(tex.height == 2); + + // Verify pixels (Expected RGBA) + // Pixel 0: Red (255, 0, 0, 255) + assert(tex.pixels[0] == 255 && tex.pixels[1] == 0 && tex.pixels[2] == 0 && + tex.pixels[3] == 255); + // Pixel 1: Green (0, 255, 0, 255) + assert(tex.pixels[4] == 0 && tex.pixels[5] == 255 && tex.pixels[6] == 0 && + tex.pixels[7] == 255); + // Pixel 2: Blue (0, 0, 255, 255) + assert(tex.pixels[8] == 0 && tex.pixels[9] == 0 && tex.pixels[10] == 255 && + tex.pixels[11] == 255); + // Pixel 3: White (255, 255, 255, 255) + assert(tex.pixels[12] == 255 && tex.pixels[13] == 255 && + tex.pixels[14] == 255 && tex.pixels[15] == 255); + + printf("Texture Asset content verification: SUCCESS\n"); + + // Test Unknown Procedural Function + printf("\nRunning Unknown Procedural Function test...\n"); + size_t unknown_size = 0; + // This should print an error to stderr: "Error: Unknown procedural + // function..." + const uint8_t* unknown_data = + GetAsset(AssetId::ASSET_PROC_UNKNOWN, &unknown_size); + assert(unknown_data == nullptr); + assert(unknown_size == 0); + printf("Unknown Procedural Function test: SUCCESS\n"); + + // Test Failing Procedural Function + printf("\nRunning Failing Procedural Function test...\n"); + size_t fail_size = 0; + // This should print an error to stderr: "Error: Procedural generation + // failed..." + const uint8_t* fail_data = GetAsset(AssetId::ASSET_PROC_FAIL, &fail_size); + assert(fail_data == nullptr); + assert(fail_size == 0); + printf("Failing Procedural Function test: SUCCESS\n"); + + // Test Out-of-Bounds ID (beyond ASSET_LAST_ID) + // Casting to AssetId to suppress compiler warnings if checking strict enum + // types + printf("\nRunning Out-of-Bounds ID test...\n"); + size_t oob_size = 0; + const uint8_t* oob_data = + GetAsset((AssetId)((int)AssetId::ASSET_LAST_ID + 1), &oob_size); + assert(oob_data == nullptr); + assert(oob_size == 0); + printf("Out-of-Bounds ID test: SUCCESS\n"); + + // Test DropAsset edge cases + printf("\nRunning DropAsset edge cases test...\n"); + // Invalid ID + DropAsset((AssetId)((int)AssetId::ASSET_LAST_ID + 1), nullptr); + + // Mismatched pointer (should do nothing) + // We use proc_data_2 which is valid, but pass a different ID (e.g. + // ASSET_TEST_ASSET_1 which is static) + DropAsset(AssetId::ASSET_TEST_ASSET_1, proc_data_2); + // Verify proc_data_2 is still valid (by checking it's in cache). + // Note: GetAsset will just return the cached pointer. If DropAsset worked, it + // would have been cleared. But wait, DropAsset clears it from cache. The + // correct test for "mismatched pointer" is: pass the correct ID but WRONG + // pointer. This ensures we don't clear the cache if the user passes a + // stale/wrong pointer. + + // Let's try to drop ASSET_PROC_NOISE_256 with a dummy pointer. + uint8_t dummy_ptr; + DropAsset(AssetId::ASSET_PROC_NOISE_256, &dummy_ptr); + // Check if asset is still in cache (should be, as we didn't drop the real + // one) We can't peek into g_asset_cache directly from here (it's static). But + // GetAsset should return the SAME pointer as proc_data_2 without + // re-generation. If it was dropped, GetAsset would re-generate and likely + // return a NEW pointer (new allocation). + const uint8_t* proc_data_3 = GetAsset(AssetId::ASSET_PROC_NOISE_256, nullptr); + assert(proc_data_3 == proc_data_2); + printf("DropAsset edge cases test: SUCCESS\n"); + + printf("Procedural Asset test PASSED\n"); + + printf("AssetManager test PASSED\n"); + + return 0; +} |
