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Diffstat (limited to 'src/tests/3d/test_3d_render.cc')
-rw-r--r--src/tests/3d/test_3d_render.cc25
1 files changed, 3 insertions, 22 deletions
diff --git a/src/tests/3d/test_3d_render.cc b/src/tests/3d/test_3d_render.cc
index 06e95c4..87d7b76 100644
--- a/src/tests/3d/test_3d_render.cc
+++ b/src/tests/3d/test_3d_render.cc
@@ -4,6 +4,7 @@
#include "3d/camera.h"
#include "3d/object.h"
#include "3d/renderer.h"
+#include "3d/renderer_helpers.h"
#include "3d/scene.h"
#include "generated/assets.h"
#include "gpu/effects/shaders.h"
@@ -131,29 +132,9 @@ int main(int argc, char** argv) {
g_renderer.init(g_device, g_queue, g_format);
g_renderer.resize(platform_state.width, platform_state.height);
- g_textures.init(g_device, g_queue);
+ setup_standard_textures(g_renderer, g_textures, g_device, g_queue);
- // GPU Noise texture (replaces CPU procedural)
- GpuProceduralParams noise_params = {};
- noise_params.width = 256;
- noise_params.height = 256;
- float noise_vals[2] = {1234.0f, 16.0f};
- noise_params.params = noise_vals;
- noise_params.num_params = 2;
- g_textures.create_gpu_noise_texture("noise", noise_params);
- g_renderer.set_noise_texture(g_textures.get_texture_view("noise"));
-
- // GPU Perlin texture for sky (replaces CPU procedural)
- GpuProceduralParams sky_params = {};
- sky_params.width = 512;
- sky_params.height = 256;
- float sky_vals[5] = {42.0f, 4.0f, 1.0f, 0.5f, 6.0f};
- sky_params.params = sky_vals;
- sky_params.num_params = 5;
- g_textures.create_gpu_perlin_texture("sky", sky_params);
- g_renderer.set_sky_texture(g_textures.get_texture_view("sky"));
-
- // GPU Grid texture (new!)
+ // GPU Grid texture (additional texture for this test)
GpuProceduralParams grid_params = {};
grid_params.width = 256;
grid_params.height = 256;