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-rw-r--r--src/shaders/render/lighting_utils.wgsl6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/shaders/render/lighting_utils.wgsl b/src/shaders/render/lighting_utils.wgsl
new file mode 100644
index 0000000..f805860
--- /dev/null
+++ b/src/shaders/render/lighting_utils.wgsl
@@ -0,0 +1,6 @@
+fn calculate_lighting(color: vec3f, normal: vec3f, pos: vec3f, shadow: f32) -> vec3f {
+ let light_dir = normalize(vec3f(1.0, 1.0, 1.0));
+ let diffuse = max(dot(normal, light_dir), 0.0);
+ let lighting = diffuse * (0.1 + 0.9 * shadow) + 0.1; // Ambient + Shadowed Diffuse
+ return color * lighting;
+}