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Diffstat (limited to 'src/shaders/render/fullscreen_vs.wgsl')
| -rw-r--r-- | src/shaders/render/fullscreen_vs.wgsl | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/shaders/render/fullscreen_vs.wgsl b/src/shaders/render/fullscreen_vs.wgsl new file mode 100644 index 0000000..507b892 --- /dev/null +++ b/src/shaders/render/fullscreen_vs.wgsl @@ -0,0 +1,10 @@ +// Common vertex shader for fullscreen post-processing effects. +// Draws a single triangle that covers the entire screen. +@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4f { + var pos = array<vec2f, 3>( + vec2f(-1, -1), + vec2f( 3, -1), + vec2f(-1, 3) + ); + return vec4f(pos[i], 0.0, 1.0); +} |
