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-rw-r--r--src/shaders/render/fullscreen_vs.wgsl10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/shaders/render/fullscreen_vs.wgsl b/src/shaders/render/fullscreen_vs.wgsl
new file mode 100644
index 0000000..507b892
--- /dev/null
+++ b/src/shaders/render/fullscreen_vs.wgsl
@@ -0,0 +1,10 @@
+// Common vertex shader for fullscreen post-processing effects.
+// Draws a single triangle that covers the entire screen.
+@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4f {
+ var pos = array<vec2f, 3>(
+ vec2f(-1, -1),
+ vec2f( 3, -1),
+ vec2f(-1, 3)
+ );
+ return vec4f(pos[i], 0.0, 1.0);
+}