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Diffstat (limited to 'src/shaders/passthrough.wgsl')
| -rw-r--r-- | src/shaders/passthrough.wgsl | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/shaders/passthrough.wgsl b/src/shaders/passthrough.wgsl new file mode 100644 index 0000000..bce377c --- /dev/null +++ b/src/shaders/passthrough.wgsl @@ -0,0 +1,11 @@ +// Passthrough shader for Sequence v2 +#include "sequence_uniforms" +#include "render/fullscreen_uv_vs" // <- VertexOutput + vs_main + +@group(0) @binding(0) var input_sampler: sampler; +@group(0) @binding(1) var input_texture: texture_2d<f32>; +@group(0) @binding(2) var<uniform> uniforms: UniformsSequenceParams; + +@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { + return textureSample(input_texture, input_sampler, in.uv); +} |
