diff options
Diffstat (limited to 'src/main.cc')
| -rw-r--r-- | src/main.cc | 41 |
1 files changed, 40 insertions, 1 deletions
diff --git a/src/main.cc b/src/main.cc index b4091e7..6132841 100644 --- a/src/main.cc +++ b/src/main.cc @@ -32,6 +32,8 @@ int main(int argc, char** argv) { int height = 720; bool dump_wav = false; bool tempo_test_enabled = false; + bool headless_mode = false; + float headless_duration = 30.0f; const char* wav_output_file = "audio_dump.wav"; bool hot_reload_enabled = false; @@ -59,6 +61,13 @@ int main(int argc, char** argv) { } } else if (strcmp(argv[i], "--tempo") == 0) { tempo_test_enabled = true; +#if defined(DEMO_HEADLESS) + } else if (strcmp(argv[i], "--headless") == 0) { + headless_mode = true; + } else if (strcmp(argv[i], "--duration") == 0 && i + 1 < argc) { + headless_duration = atof(argv[i + 1]); + ++i; +#endif } else if (strcmp(argv[i], "--hot-reload") == 0) { hot_reload_enabled = true; printf("Hot-reload enabled (watching config files)\n"); @@ -74,7 +83,9 @@ int main(int argc, char** argv) { gpu_init(&platform_state); // Load timeline data (visual effects layering) +#if !defined(DEMO_HEADLESS) LoadTimeline(*gpu_get_main_sequence(), *gpu_get_context()); +#endif #if !defined(STRIP_ALL) // Set WAV dump backend if requested @@ -181,7 +192,35 @@ int main(int argc, char** argv) { } #endif -#if !defined(STRIP_ALL) +#if !defined(STRIP_ALL) && defined(DEMO_HEADLESS) + // In headless mode, run simulation without rendering + if (headless_mode) { + printf("Running headless simulation (%.1fs)...\n", headless_duration); + + const float update_dt = 1.0f / 60.0f; + double physical_time = 0.0; + while (physical_time < headless_duration) { + fill_audio_buffer(update_dt, physical_time); + gpu_simulate_until(g_music_time); + physical_time += update_dt; + + if ((int)physical_time % 5 == 0 && + physical_time - update_dt < (int)physical_time) { + printf(" Progress: %.1fs / %.1fs (music: %.1fs)\r", + physical_time, headless_duration, g_music_time); + fflush(stdout); + } + } + + printf("\nHeadless simulation complete: %.2fs\n", physical_time); + + g_audio_engine.shutdown(); + audio_shutdown(); + gpu_shutdown(); + platform_shutdown(&platform_state); + return 0; + } + // In WAV dump mode, run headless simulation and write audio to file if (dump_wav) { printf("Running WAV dump simulation...\n"); |
