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-rw-r--r--src/gpu/gpu.h2
-rw-r--r--src/gpu/sdf_effect.h48
2 files changed, 1 insertions, 49 deletions
diff --git a/src/gpu/gpu.h b/src/gpu/gpu.h
index d6c0255..7754b29 100644
--- a/src/gpu/gpu.h
+++ b/src/gpu/gpu.h
@@ -104,4 +104,4 @@ WGPUSampler gpu_create_linear_sampler(WGPUDevice device);
WGPUSampler gpu_create_nearest_sampler(WGPUDevice device);
// Dummy 1x1 texture for scene effects (don't need texture input)
-TextureWithView gpu_create_dummy_scene_texture(WGPUDevice device); \ No newline at end of file
+TextureWithView gpu_create_dummy_scene_texture(WGPUDevice device);
diff --git a/src/gpu/sdf_effect.h b/src/gpu/sdf_effect.h
deleted file mode 100644
index 12ea556..0000000
--- a/src/gpu/sdf_effect.h
+++ /dev/null
@@ -1,48 +0,0 @@
-// This file is part of the 64k demo project.
-// SDF raymarching effect base class.
-
-#pragma once
-
-#include "3d/camera.h"
-#include "gpu/camera_params.h"
-#include "gpu/effect.h"
-#include "gpu/uniform_helper.h"
-
-// Binding convention:
-// @group(0) @binding(2): UniformsSequenceParams
-// @group(0) @binding(3): CameraParams
-// @group(0) @binding(4+): Per-effect custom parameters
-class SDFEffect : public Effect {
- public:
- SDFEffect(const GpuContext& ctx) : Effect(ctx) {
- camera_params_.init(ctx.device);
- }
-
- virtual ~SDFEffect() = default;
-
- void update_camera(const Camera& camera, float aspect_ratio) {
- CameraParams params;
- params.inv_view = camera.get_view_matrix().inverse();
- params.fov = camera.fov_y_rad;
- params.near_plane = camera.near_plane;
- params.far_plane = camera.far_plane;
- params.aspect_ratio = aspect_ratio;
- camera_params_.update(ctx_.queue, params);
- }
-
- void update_camera(const vec3& position, const vec3& target, const vec3& up,
- float fov, float near_plane, float far_plane,
- float aspect_ratio) {
- mat4 view = mat4::look_at(position, target, up);
- CameraParams params;
- params.inv_view = view.inverse();
- params.fov = fov;
- params.near_plane = near_plane;
- params.far_plane = far_plane;
- params.aspect_ratio = aspect_ratio;
- camera_params_.update(ctx_.queue, params);
- }
-
- protected:
- UniformBuffer<CameraParams> camera_params_;
-};