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-rw-r--r--src/gpu/wgsl_effect.h38
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diff --git a/src/gpu/wgsl_effect.h b/src/gpu/wgsl_effect.h
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+// WgslEffect: generic shader-only post-process effect.
+// Replaces boilerplate .h/.cc pairs for simple single-pass effects.
+
+#pragma once
+#include "gpu/effect.h"
+#include "gpu/uniform_helper.h"
+#include "gpu/wgpu_resource.h"
+
+// Generic per-effect uniform params (binding 3, 32 bytes).
+// Matches WgslEffectParams in WGSL: struct { p: vec4f, c: vec4f }
+// effect_params.p — 4 generic floats (strength, scale, etc.)
+// effect_params.c — color or secondary vec4
+struct WgslEffectParams {
+ float p[4]; // vec4: generic float params
+ float c[4]; // vec4: color / secondary params
+};
+static_assert(sizeof(WgslEffectParams) == 32, "WgslEffectParams must be 32 bytes");
+
+class WgslEffect : public Effect {
+ public:
+ // Mutate per-frame for dynamic parameter modulation.
+ WgslEffectParams effect_params;
+
+ WgslEffect(const GpuContext& ctx, const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs, float start_time,
+ float end_time, const char* shader_code,
+ WGPULoadOp load_op = WGPULoadOp_Clear,
+ WgslEffectParams initial_params = {});
+
+ void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params,
+ NodeRegistry& nodes) override;
+
+ private:
+ RenderPipeline pipeline_;
+ BindGroup bind_group_;
+ UniformBuffer<WgslEffectParams> params_buffer_;
+ WGPULoadOp load_op_;
+};