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-rw-r--r--src/gpu/uniform_helper.h7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/gpu/uniform_helper.h b/src/gpu/uniform_helper.h
index 8556c98..b2f3406 100644
--- a/src/gpu/uniform_helper.h
+++ b/src/gpu/uniform_helper.h
@@ -1,12 +1,10 @@
// This file is part of the 64k demo project.
-// It provides a generic uniform buffer helper to reduce boilerplate.
-// Templated on uniform struct type for type safety and automatic sizing.
+// Generic uniform buffer helper.
#pragma once
#include "gpu/gpu.h"
-// Generic uniform buffer helper
// Usage:
// UniformBuffer<MyUniforms> uniforms_;
// uniforms_.init(device);
@@ -15,18 +13,15 @@ template <typename T> class UniformBuffer {
public:
UniformBuffer() = default;
- // Initialize the uniform buffer with the device
void init(WGPUDevice device) {
buffer_ = gpu_create_buffer(
device, sizeof(T), WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
}
- // Update the uniform buffer with new data
void update(WGPUQueue queue, const T& data) {
wgpuQueueWriteBuffer(queue, buffer_.buffer, 0, &data, sizeof(T));
}
- // Get the underlying GpuBuffer (for bind group creation)
GpuBuffer& get() {
return buffer_;
}