diff options
Diffstat (limited to 'src/gpu/texture_readback.cc')
| -rw-r--r-- | src/gpu/texture_readback.cc | 26 |
1 files changed, 1 insertions, 25 deletions
diff --git a/src/gpu/texture_readback.cc b/src/gpu/texture_readback.cc index e512428..e7f2729 100644 --- a/src/gpu/texture_readback.cc +++ b/src/gpu/texture_readback.cc @@ -71,19 +71,7 @@ std::vector<uint8_t> read_texture_pixels(WGPUInstance instance, // Wait for copy to complete before mapping wgpuDevicePoll(device, true, nullptr); - // Map buffer for reading (API differs between Win32 and native) -#if defined(DEMO_CROSS_COMPILE_WIN32) - // Win32: Old callback API - MapState map_state = {}; - auto map_cb = [](WGPUBufferMapAsyncStatus status, void* userdata) { - MapState* state = (MapState*)(userdata); - state->status = status; - state->done = true; - }; - wgpuBufferMapAsync(staging, WGPUMapMode_Read, 0, buffer_size, map_cb, - &map_state); -#else - // Native: New callback info API + // Map buffer for reading MapState map_state = {}; auto map_cb = [](WGPUMapAsyncStatus status, WGPUStringView message, void* userdata, void* user2) { @@ -99,7 +87,6 @@ std::vector<uint8_t> read_texture_pixels(WGPUInstance instance, map_info.callback = map_cb; map_info.userdata1 = &map_state; wgpuBufferMapAsync(staging, WGPUMapMode_Read, 0, buffer_size, map_info); -#endif // Wait for mapping to complete (synchronous blocking) for (int i = 0; i < 100 && !map_state.done; ++i) { @@ -221,16 +208,6 @@ std::vector<uint8_t> texture_readback_fp16_to_u8(WGPUDevice device, wgpuDevicePoll(device, true, nullptr); // Map buffer -#if defined(DEMO_CROSS_COMPILE_WIN32) - MapState map_state = {}; - auto map_cb = [](WGPUBufferMapAsyncStatus status, void* userdata) { - MapState* state = (MapState*)(userdata); - state->status = status; - state->done = true; - }; - wgpuBufferMapAsync(staging, WGPUMapMode_Read, 0, buffer_size, map_cb, - &map_state); -#else MapState map_state = {}; auto map_cb = [](WGPUMapAsyncStatus status, WGPUStringView message, void* userdata, void* user2) { @@ -245,7 +222,6 @@ std::vector<uint8_t> texture_readback_fp16_to_u8(WGPUDevice device, map_info.callback = map_cb; map_info.userdata1 = &map_state; wgpuBufferMapAsync(staging, WGPUMapMode_Read, 0, buffer_size, map_info); -#endif for (int i = 0; i < 100 && !map_state.done; ++i) { wgpuDevicePoll(device, true, nullptr); |
