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-rw-r--r--src/gpu/texture_manager.cc17
1 files changed, 2 insertions, 15 deletions
diff --git a/src/gpu/texture_manager.cc b/src/gpu/texture_manager.cc
index 0c30c94..e69425f 100644
--- a/src/gpu/texture_manager.cc
+++ b/src/gpu/texture_manager.cc
@@ -2,19 +2,10 @@
// It implements the TextureManager.
#include "gpu/texture_manager.h"
+#include "platform/platform.h" // Include for WGPU_TEX_COPY_INFO and WGPU_TEX_DATA_LAYOUT
#include <cstdio>
#include <vector>
-#if defined(DEMO_CROSS_COMPILE_WIN32)
-// Old API
-#define WGPU_TEX_COPY_INFO WGPUImageCopyTexture
-#define WGPU_TEX_DATA_LAYOUT WGPUTextureDataLayout
-#else
-// New API
-#define WGPU_TEX_COPY_INFO WGPUTexelCopyTextureInfo
-#define WGPU_TEX_DATA_LAYOUT WGPUTexelCopyBufferLayout
-#endif
-
void TextureManager::init(WGPUDevice device, WGPUQueue queue) {
device_ = device;
queue_ = queue;
@@ -60,11 +51,7 @@ void TextureManager::create_texture(const std::string& name, int width,
tex_desc.format = WGPUTextureFormat_RGBA8Unorm;
tex_desc.mipLevelCount = 1;
tex_desc.sampleCount = 1;
-#if defined(DEMO_CROSS_COMPILE_WIN32)
- tex_desc.label = nullptr;
-#else
- tex_desc.label = {nullptr, 0};
-#endif
+ tex_desc.label = label_view(name.c_str());
WGPUTexture texture = wgpuDeviceCreateTexture(device_, &tex_desc);