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Diffstat (limited to 'src/gpu/sequence_v2.cc')
-rw-r--r--src/gpu/sequence_v2.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gpu/sequence_v2.cc b/src/gpu/sequence_v2.cc
index 9e30db0..7c44085 100644
--- a/src/gpu/sequence_v2.cc
+++ b/src/gpu/sequence_v2.cc
@@ -38,7 +38,7 @@ NodeRegistry::~NodeRegistry() {
void NodeRegistry::declare_node(const std::string& name, NodeType type,
int width, int height) {
- FATAL_CHECK(nodes_.find(name) != nodes_.end(),
+ FATAL_CHECK(nodes_.find(name) == nodes_.end(),
"Node already declared: %s\n", name.c_str());
if (width <= 0)
@@ -57,9 +57,9 @@ void NodeRegistry::declare_node(const std::string& name, NodeType type,
void NodeRegistry::declare_aliased_node(const std::string& name,
const std::string& alias_of) {
- FATAL_CHECK(nodes_.find(alias_of) == nodes_.end(),
+ FATAL_CHECK(nodes_.find(alias_of) != nodes_.end(),
"Alias target does not exist: %s\n", alias_of.c_str());
- FATAL_CHECK(aliases_.find(name) != aliases_.end(), "Alias already exists: %s\n",
+ FATAL_CHECK(aliases_.find(name) == aliases_.end(), "Alias already exists: %s\n",
name.c_str());
aliases_[name] = alias_of;
@@ -73,7 +73,7 @@ WGPUTextureView NodeRegistry::get_view(const std::string& name) {
}
auto it = nodes_.find(name);
- FATAL_CHECK(it == nodes_.end(), "Node not found: %s\n", name.c_str());
+ FATAL_CHECK(it != nodes_.end(), "Node not found: %s\n", name.c_str());
return it->second.view;
}
@@ -161,7 +161,7 @@ void NodeRegistry::create_texture(Node& node) {
desc.sampleCount = 1;
node.texture = wgpuDeviceCreateTexture(device_, &desc);
- FATAL_CHECK(node.texture == nullptr, "Failed to create texture\n");
+ FATAL_CHECK(node.texture != nullptr, "Failed to create texture\n");
WGPUTextureViewDescriptor view_desc = {};
view_desc.format = format;
@@ -175,7 +175,7 @@ void NodeRegistry::create_texture(Node& node) {
: WGPUTextureAspect_All;
node.view = wgpuTextureCreateView(node.texture, &view_desc);
- FATAL_CHECK(node.view == nullptr, "Failed to create texture view\n");
+ FATAL_CHECK(node.view != nullptr, "Failed to create texture view\n");
}
// SequenceV2 implementation