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-rw-r--r--src/gpu/sdf_effect.h53
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diff --git a/src/gpu/sdf_effect.h b/src/gpu/sdf_effect.h
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+// This file is part of the 64k demo project.
+// It defines SDFEffect base class for raymarching effects.
+
+#pragma once
+
+#include "3d/camera.h"
+#include "gpu/camera_params.h"
+#include "gpu/effect.h"
+#include "gpu/uniform_helper.h"
+
+// Base class for SDF raymarching effects
+// Provides CameraParams uniform buffer and helper methods
+//
+// Binding convention:
+// @group(0) @binding(2): CommonPostProcessUniforms (from Effect base)
+// @group(0) @binding(3): CameraParams
+// @group(0) @binding(4+): Per-effect custom parameters
+class SDFEffect : public Effect {
+ public:
+ SDFEffect(const GpuContext& ctx) : Effect(ctx) {
+ camera_params_.init(ctx.device);
+ }
+
+ virtual ~SDFEffect() = default;
+
+ // Populate camera parameters from Camera object
+ void update_camera(const Camera& camera, float aspect_ratio) {
+ CameraParams params;
+ params.inv_view = camera.get_view_matrix().inverse();
+ params.fov = camera.fov_y_rad;
+ params.near_plane = camera.near_plane;
+ params.far_plane = camera.far_plane;
+ params.aspect_ratio = aspect_ratio;
+ camera_params_.update(ctx_.queue, params);
+ }
+
+ // Populate camera parameters with custom values
+ void update_camera(const vec3& position, const vec3& target, const vec3& up,
+ float fov, float near_plane, float far_plane,
+ float aspect_ratio) {
+ mat4 view = mat4::look_at(position, target, up);
+ CameraParams params;
+ params.inv_view = view.inverse();
+ params.fov = fov;
+ params.near_plane = near_plane;
+ params.far_plane = far_plane;
+ params.aspect_ratio = aspect_ratio;
+ camera_params_.update(ctx_.queue, params);
+ }
+
+ protected:
+ UniformBuffer<CameraParams> camera_params_;
+};