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-rw-r--r--src/gpu/post_process_helper.h15
1 files changed, 5 insertions, 10 deletions
diff --git a/src/gpu/post_process_helper.h b/src/gpu/post_process_helper.h
index 963f671..811d0e4 100644
--- a/src/gpu/post_process_helper.h
+++ b/src/gpu/post_process_helper.h
@@ -7,26 +7,21 @@
#include "gpu/sequence.h"
#include "util/mini_math.h"
-// Use UniformsSequenceParams (defined in sequence.h) for post-process effects
-
// Standard post-process bind group layout (group 0):
-#define PP_BINDING_SAMPLER 0 // Sampler for input texture
-#define PP_BINDING_TEXTURE 1 // Input texture (previous render pass)
-#define PP_BINDING_UNIFORMS 2 // Custom uniforms buffer
-#define PP_BINDING_EFFECT_PARAMS 3 // Effect-specific parameters
+#define PP_BINDING_SAMPLER 0
+#define PP_BINDING_TEXTURE 1
+#define PP_BINDING_UNIFORMS 2
+#define PP_BINDING_EFFECT_PARAMS 3
-// Helper to create a standard post-processing pipeline
-// Uniforms are accessible to both vertex and fragment shaders
WGPURenderPipeline create_post_process_pipeline(WGPUDevice device,
WGPUTextureFormat format,
const char* shader_code);
-// Helper to create a simple post-processing pipeline (no effect params, 3 bindings only)
+// No effect params, 3 bindings only
WGPURenderPipeline create_post_process_pipeline_simple(WGPUDevice device,
WGPUTextureFormat format,
const char* shader_code);
-// Helper to update bind group for post-processing effects
void pp_update_bind_group(WGPUDevice device, WGPURenderPipeline pipeline,
WGPUBindGroup* bind_group, WGPUTextureView input_view,
GpuBuffer uniforms, GpuBuffer effect_params);